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<blockquote data-quote="timbannock" data-source="post: 4591125" data-attributes="member: 17913"><p>I was introduced to roleplaying at a very young age (around 5 or so; I am now 27) and enjoyed having the ability to create my part of the story and create something more personal. It has ultimately led me into stage and improvisational theater as a very important hobby in my life. I enjoy watching movies and some TV, and I read novels fairly often, but there is simply more excitement and more of a personal investment in creating my own characters and helping to collaboratively create a story. </p><p> </p><p></p><p> </p><p>I would say telling a collaborative story is the best part. I usually DM, and I greatly enjoy crafting detailed story lines and characters, but even moreso I enjoy when the players create something that changes or propels those creations in a new and different direction than I'd originally planned or expected. I love reworking the stories and characters I create around the ideas that the players put forth and the through the consequences of the actions the players take.</p><p> </p><p></p><p></p><p>As a player, I've dealt with both good and bad DMs, so I've felt very differently. Usually, however, I take great pains to get myself involved in the story even if it isn't to my liking, because playing a different personality to my own or being involved in events beyond our world is exciting and can be very immersive. I try to make characters who fit within the story, and then I try to give it a new spin through my character's actions. </p><p> </p><p></p><p></p><p>I DM partly because I'm the one who's always willing to put a lot of work into world-building and preparation time, but that's because I enjoy doing so. I like writing plots that focus on how the supernatural or the unexplained affect the lives of common people, and I enjoy dealing with moral shades of gray. Often, books and movies and other entertainment avoids, whitewashes, or immerses itself too deeply in these things, never quite striking a balance that I find totally fulfilling. By crafting my own stories with my players, I find I can develop these things more fully, and explore their consequences in much more depth. Most of all, however, I enjoy it when the players are so involved -- when all of my work seems to take control of them -- and I just get to sit back and watch the players discuss the things happening around them and really experience something new and worth exploring on an ideological level.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4591125, member: 17913"] I was introduced to roleplaying at a very young age (around 5 or so; I am now 27) and enjoyed having the ability to create my part of the story and create something more personal. It has ultimately led me into stage and improvisational theater as a very important hobby in my life. I enjoy watching movies and some TV, and I read novels fairly often, but there is simply more excitement and more of a personal investment in creating my own characters and helping to collaboratively create a story. I would say telling a collaborative story is the best part. I usually DM, and I greatly enjoy crafting detailed story lines and characters, but even moreso I enjoy when the players create something that changes or propels those creations in a new and different direction than I'd originally planned or expected. I love reworking the stories and characters I create around the ideas that the players put forth and the through the consequences of the actions the players take. As a player, I've dealt with both good and bad DMs, so I've felt very differently. Usually, however, I take great pains to get myself involved in the story even if it isn't to my liking, because playing a different personality to my own or being involved in events beyond our world is exciting and can be very immersive. I try to make characters who fit within the story, and then I try to give it a new spin through my character's actions. I DM partly because I'm the one who's always willing to put a lot of work into world-building and preparation time, but that's because I enjoy doing so. I like writing plots that focus on how the supernatural or the unexplained affect the lives of common people, and I enjoy dealing with moral shades of gray. Often, books and movies and other entertainment avoids, whitewashes, or immerses itself too deeply in these things, never quite striking a balance that I find totally fulfilling. By crafting my own stories with my players, I find I can develop these things more fully, and explore their consequences in much more depth. Most of all, however, I enjoy it when the players are so involved -- when all of my work seems to take control of them -- and I just get to sit back and watch the players discuss the things happening around them and really experience something new and worth exploring on an ideological level. [/QUOTE]
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