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<blockquote data-quote="justanobody" data-source="post: 4592698" data-attributes="member: 70778"><p><strong>What drew you to roleplaying, rather than watching the endeavours of characters created by other people (on TV series for example)?</strong></p><p></p><p>You could play with plastic army men and imagine what they do and wiggle them around to walk, or you could try removing the actual little army men and D&D allowed you to create your own TV show with a set of rules to know when something happened that everyone could agree on rather than argue over being shot in the head or the leg....</p><p></p><p><strong>What aspect of roleplaying do you enjoy the most? (Escapism? Creating an original character? Being able to tell a collective story? Doing things you're unable to IRL?)</strong></p><p></p><p>Creation and storytelling in a world unlike our own. You can kill without hurting people, and take their stuff. You can create your own world or character and make things work a special way for them that defies modern physics, and you could see how things were in another time depending on if you playedin a medieval setting, and learn about that time through practice rather than just reading about it wherein you can't just build a catapult or ballista and fire it off in your backyard, nor build a castle and defend it from an invading hoard to see if it would tactically work against another persons (DMs) ideas and tactics. Creating a story rather than just watching one, where you have a say in what happens next and don't always get stuck with filler episodes that waste time in TV shows.</p><p></p><p><strong>How do you feel about the stories that are created through playing? Do you feel a stronger connection to them, or less? Do you feel you're part of its telling, or just an audience member to the DM?</strong></p><p></p><p>I don't view the DM as the TV where you just watch them tell the story, but rather along with the DM providing hooks to snare you into a path you get to follow that path and alter its direction through your taking part in it rather than just watching it on TV or the DM just reading a story to you.</p><p></p><p><strong>DMs: How do you feel about the writing of original plots for DnD? And what drew you to DMing specifically?</strong></p><p></p><p>I think all original plots are now written, and everything today is just a variation on something that has already been done. Making my own things as a DM, I would say the extended freedom not given to the players. The players can do anything in the world in which they play by way of having their characters try to perform any action they want to see them do. The DM gets to create everything that is not control by the characters, and put in any and all quirks into the world that will give it character and feel to set the mood for the players to further tell their shared stories.</p><p></p><p>Sort of like Dungeon Master from the cartoon series. He appeared only when something important needed to be pointed out indirectly, but never really aided or hindered the characters from doing whatever they saw was the right thing to do to get to their goals.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4592698, member: 70778"] [B]What drew you to roleplaying, rather than watching the endeavours of characters created by other people (on TV series for example)?[/B] You could play with plastic army men and imagine what they do and wiggle them around to walk, or you could try removing the actual little army men and D&D allowed you to create your own TV show with a set of rules to know when something happened that everyone could agree on rather than argue over being shot in the head or the leg.... [B]What aspect of roleplaying do you enjoy the most? (Escapism? Creating an original character? Being able to tell a collective story? Doing things you're unable to IRL?)[/B] Creation and storytelling in a world unlike our own. You can kill without hurting people, and take their stuff. You can create your own world or character and make things work a special way for them that defies modern physics, and you could see how things were in another time depending on if you playedin a medieval setting, and learn about that time through practice rather than just reading about it wherein you can't just build a catapult or ballista and fire it off in your backyard, nor build a castle and defend it from an invading hoard to see if it would tactically work against another persons (DMs) ideas and tactics. Creating a story rather than just watching one, where you have a say in what happens next and don't always get stuck with filler episodes that waste time in TV shows. [B]How do you feel about the stories that are created through playing? Do you feel a stronger connection to them, or less? Do you feel you're part of its telling, or just an audience member to the DM?[/B] I don't view the DM as the TV where you just watch them tell the story, but rather along with the DM providing hooks to snare you into a path you get to follow that path and alter its direction through your taking part in it rather than just watching it on TV or the DM just reading a story to you. [B]DMs: How do you feel about the writing of original plots for DnD? And what drew you to DMing specifically?[/B] I think all original plots are now written, and everything today is just a variation on something that has already been done. Making my own things as a DM, I would say the extended freedom not given to the players. The players can do anything in the world in which they play by way of having their characters try to perform any action they want to see them do. The DM gets to create everything that is not control by the characters, and put in any and all quirks into the world that will give it character and feel to set the mood for the players to further tell their shared stories. Sort of like Dungeon Master from the cartoon series. He appeared only when something important needed to be pointed out indirectly, but never really aided or hindered the characters from doing whatever they saw was the right thing to do to get to their goals. [/QUOTE]
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