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General Tabletop Discussion
*TTRPGs General
Why do we have bandit scenarios?
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<blockquote data-quote="ExploderWizard" data-source="post: 5711876" data-attributes="member: 66434"><p>Bandits can fill a variety of roles and serve as an entry point to quite a few different scenarios. The generic nature of a band of people or humanoids that steal from others through the use of force lends itself well to so many common adventure themes. </p><p> </p><p>Generally speaking, bandits are a great easy way to advertise that something is amiss in the local area. Near civilization, bandit activity can indicate a weak or corrupt power structure. The underlying cause of the weakness or corruption may or may not have anything to do with the bandits themselves. Part of the fun is figuring out how the bandits are connected to whatever else might be going on. </p><p> </p><p>Bandits certainly can serve as low level combat fodder but using them this way seems like such a wasted opportunity. </p><p> </p><p>The XP issue can easily be solved by not basing XP primarily on body count. Whatever system is in use can easily have its XP system replaced by something more interesting and related to campaign goals than loading up on kills. Quite simply, once the need for filler is gone then there is little reason to keep including it.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5711876, member: 66434"] Bandits can fill a variety of roles and serve as an entry point to quite a few different scenarios. The generic nature of a band of people or humanoids that steal from others through the use of force lends itself well to so many common adventure themes. Generally speaking, bandits are a great easy way to advertise that something is amiss in the local area. Near civilization, bandit activity can indicate a weak or corrupt power structure. The underlying cause of the weakness or corruption may or may not have anything to do with the bandits themselves. Part of the fun is figuring out how the bandits are connected to whatever else might be going on. Bandits certainly can serve as low level combat fodder but using them this way seems like such a wasted opportunity. The XP issue can easily be solved by not basing XP primarily on body count. Whatever system is in use can easily have its XP system replaced by something more interesting and related to campaign goals than loading up on kills. Quite simply, once the need for filler is gone then there is little reason to keep including it. [/QUOTE]
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Why do we have bandit scenarios?
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