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Why do we have bandit scenarios?
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<blockquote data-quote="delericho" data-source="post: 5711975" data-attributes="member: 22424"><p>I don't disagree with anything in your post; I just want to pick up on a couple of things...</p><p></p><p></p><p></p><p>Indeed, that's a risk. And the 4e adventures, in particular, do see to fall too often into this trap.</p><p></p><p></p><p></p><p>Certainly, different encounters serve different purposes, whether to set the scene, or raise the stakes, or act as the climax for the adventure, or just to break things up, or whatever.</p><p></p><p>I'd just like to see an end to encounters added to the adventure <em>for no reason other than to give the PCs the XP they need so they can face the BBEG</em>. Heck, they could even still have those encounters, but let DMs know up-front that that's why they're there, so that DMs with limited time (such as myself) can easily spot and remove them, to run a "good bits" version of the adventure.</p></blockquote><p></p>
[QUOTE="delericho, post: 5711975, member: 22424"] I don't disagree with anything in your post; I just want to pick up on a couple of things... Indeed, that's a risk. And the 4e adventures, in particular, do see to fall too often into this trap. Certainly, different encounters serve different purposes, whether to set the scene, or raise the stakes, or act as the climax for the adventure, or just to break things up, or whatever. I'd just like to see an end to encounters added to the adventure [i]for no reason other than to give the PCs the XP they need so they can face the BBEG[/i]. Heck, they could even still have those encounters, but let DMs know up-front that that's why they're there, so that DMs with limited time (such as myself) can easily spot and remove them, to run a "good bits" version of the adventure. [/QUOTE]
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Why do we have bandit scenarios?
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