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General Tabletop Discussion
*TTRPGs General
Why do we have bandit scenarios?
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<blockquote data-quote="lulzapalooza" data-source="post: 5711997" data-attributes="member: 56093"><p>Well, look at all the wind-eggs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>We all know, by virtue of caring about the game enough to be reading this, that sometimes a GM has to edit a published adventure, and that there is no end to the nuance that can be had in doing it, but ultimately it's a matter or taste.</p><p></p><p>When you introduce bandits you're introducing an element to the game, a hook, that can lead to other things. You don't necessarily have to justify the bandits existence, because the party, should they be so inclined, can usually provide you with the justification for you.</p></blockquote><p></p>
[QUOTE="lulzapalooza, post: 5711997, member: 56093"] Well, look at all the wind-eggs! :P We all know, by virtue of caring about the game enough to be reading this, that sometimes a GM has to edit a published adventure, and that there is no end to the nuance that can be had in doing it, but ultimately it's a matter or taste. When you introduce bandits you're introducing an element to the game, a hook, that can lead to other things. You don't necessarily have to justify the bandits existence, because the party, should they be so inclined, can usually provide you with the justification for you. [/QUOTE]
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Why do we have bandit scenarios?
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