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Why do we have bandit scenarios?
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<blockquote data-quote="I'm A Banana" data-source="post: 5713368" data-attributes="member: 2067"><p>Yeah!</p><p></p><p>I think there's basically two major sorts of er..."challenges" that a party faces. Some of them are quick 1-3 roll affairs that are pretty simple that one or two characters can do without having to involve the whole party for a huge time-sucking affair. Usually, these minor challenges suck up a few resources (maybe some potions or some surges or some hp or whatever), and then are lost, leading to some point attrition, some resource management, and perhaps with several of them, some risk. Sometimes you can let the fighter kill the goblins while everyone else watches.</p><p></p><p>There are also big challenges that the entire party are involved in, great cinematic showstoppers that should take a good chunk of the night to complete. These big events might drain a party of all of their resources, risk character death, and involve a unique contribution from each party member to succeed. These can be combats, but they can also be mysteries, or exploration, or even social encounters, and they help with a feeling of climax and excitement. </p><p></p><p>But having all major challenges all the time is pointless. </p><p></p><p>Bandits typically fit in the "minor challenge" department. They're minions. They're a few rolls, then out. They might steal some supplies. They might wound you a bit. Your success isn't in question (though the DEGREE of your success might be). The risk of a minor challenge isn't that you'll fail, it's that you'll screw up enough to hurt your chances of taking on the other minor challenges (or the big challenge!) later in the adventure.</p><p></p><p>Bandits (probably) ain't gonna kill you, but they ARE going to be a hassle.</p><p></p><p>I don't know if Morrowind understands that (IMXP, most videogames are intractably stuck in the short-term model, without many nods to long-term management), but D&D pre-3e certainly did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5713368, member: 2067"] Yeah! I think there's basically two major sorts of er..."challenges" that a party faces. Some of them are quick 1-3 roll affairs that are pretty simple that one or two characters can do without having to involve the whole party for a huge time-sucking affair. Usually, these minor challenges suck up a few resources (maybe some potions or some surges or some hp or whatever), and then are lost, leading to some point attrition, some resource management, and perhaps with several of them, some risk. Sometimes you can let the fighter kill the goblins while everyone else watches. There are also big challenges that the entire party are involved in, great cinematic showstoppers that should take a good chunk of the night to complete. These big events might drain a party of all of their resources, risk character death, and involve a unique contribution from each party member to succeed. These can be combats, but they can also be mysteries, or exploration, or even social encounters, and they help with a feeling of climax and excitement. But having all major challenges all the time is pointless. Bandits typically fit in the "minor challenge" department. They're minions. They're a few rolls, then out. They might steal some supplies. They might wound you a bit. Your success isn't in question (though the DEGREE of your success might be). The risk of a minor challenge isn't that you'll fail, it's that you'll screw up enough to hurt your chances of taking on the other minor challenges (or the big challenge!) later in the adventure. Bandits (probably) ain't gonna kill you, but they ARE going to be a hassle. I don't know if Morrowind understands that (IMXP, most videogames are intractably stuck in the short-term model, without many nods to long-term management), but D&D pre-3e certainly did. :) [/QUOTE]
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