Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why do we have bandit scenarios?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 5713759" data-attributes="member: 6957"><p>On the flip side is the party making that one crucial Spot/Listen/Perception roll that means the ambush doesn't go as the bad guys planned.</p><p></p><p>Makes for a happy party.</p><p></p><p>Another tactic are those 'bandits' that just harass the party - spend two or three rounds shooting at the team, then fading into the woods instead of coming to grips. If the party starts to avoid those woods then the bandits have won. They don't need to rob the party, they just need the party to go <em>somewhere else!</em></p><p></p><p>And, with the mercs turned bandit, you can find entire towns under the control of heavily armed and armored bandits.... And not afraid to attack with what appears to be overwhelming numbers.... 'Wooh, look boys! Four adventurers... good thing there's twenty of, err, eighteen, fifteen? Run away! Run away!' D&D being D&D, numbers can be deceiving.... <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>Another fun gambit is 'false numbers' - scarecrows done up to look like men hiding in the woods, adding a half dozen or so men to the apparent size of the threat. And any shots sent in their direction will be wasted.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5713759, member: 6957"] On the flip side is the party making that one crucial Spot/Listen/Perception roll that means the ambush doesn't go as the bad guys planned. Makes for a happy party. Another tactic are those 'bandits' that just harass the party - spend two or three rounds shooting at the team, then fading into the woods instead of coming to grips. If the party starts to avoid those woods then the bandits have won. They don't need to rob the party, they just need the party to go [i]somewhere else![/i] And, with the mercs turned bandit, you can find entire towns under the control of heavily armed and armored bandits.... And not afraid to attack with what appears to be overwhelming numbers.... 'Wooh, look boys! Four adventurers... good thing there's twenty of, err, eighteen, fifteen? Run away! Run away!' D&D being D&D, numbers can be deceiving.... :angel: Another fun gambit is 'false numbers' - scarecrows done up to look like men hiding in the woods, adding a half dozen or so men to the apparent size of the threat. And any shots sent in their direction will be wasted. The Auld Grump [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do we have bandit scenarios?
Top