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General Tabletop Discussion
*TTRPGs General
Why do we have bandit scenarios?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5714735" data-attributes="member: 6957"><p>I think that the real solution is to have the encounters be interesting, even if it is just bandits.</p><p></p><p>A line of archers along the top of a talus slope (for difficult terrain), swords and spears at the bottom. Give them some teamwork feats, if you use them.</p><p></p><p>Bandits with a planned escape route for <em>when</em> the engagement goes all pear shaped. (One favorite, borrowed from a source that I no longer remember, is some air filled barrels floating under muddy water, kept from rising to the surface by ropes and open on the bottom. A place for the surviving bandits to hide after diving into the river, good for maybe an hour or so.)</p><p></p><p>Encounters where the bandits are already engaged in battle, or are pillaging a caravan.</p><p></p><p>An encounter with bandits that are already in battle with somebody/something that outclasses them - letting the PCs engage a critter/foe that is already injured. (Or, in a robber encounter, the party 'rescuing' a disguised lich. One that is then favorably inclined toward the PCs if they tried to help 'her'.) </p><p></p><p>Encounters with a band of brigands that are battling in an internal dispute - only to unite if the PCs engage them while they are fighting.</p><p></p><p>I will admit, I have used more than my share of robber/bandit/highwayman encounters.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5714735, member: 6957"] I think that the real solution is to have the encounters be interesting, even if it is just bandits. A line of archers along the top of a talus slope (for difficult terrain), swords and spears at the bottom. Give them some teamwork feats, if you use them. Bandits with a planned escape route for [i]when[/i] the engagement goes all pear shaped. (One favorite, borrowed from a source that I no longer remember, is some air filled barrels floating under muddy water, kept from rising to the surface by ropes and open on the bottom. A place for the surviving bandits to hide after diving into the river, good for maybe an hour or so.) Encounters where the bandits are already engaged in battle, or are pillaging a caravan. An encounter with bandits that are already in battle with somebody/something that outclasses them - letting the PCs engage a critter/foe that is already injured. (Or, in a robber encounter, the party 'rescuing' a disguised lich. One that is then favorably inclined toward the PCs if they tried to help 'her'.) Encounters with a band of brigands that are battling in an internal dispute - only to unite if the PCs engage them while they are fighting. I will admit, I have used more than my share of robber/bandit/highwayman encounters. The Auld Grump [/QUOTE]
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Why do we have bandit scenarios?
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