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*TTRPGs General
Why do we have bandit scenarios?
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<blockquote data-quote="delericho" data-source="post: 5714780" data-attributes="member: 22424"><p>One of the great things about bandits is that they are so versatile.</p><p></p><p>Want a quick encounter to highlight the danger of the Points-of-Light world? Bandits will do nicely - go heavy on the minions.</p><p></p><p>Want a nice, quick hack-and-slash adventure for a night's play? Have the PCs dispatched to deal with bandits, and model the lair as a five-room dungeon.</p><p></p><p>But from there you can ramp up the complexity further. Perhaps the bandits by and large <em>aren't</em> bad men, just driven to extremity by circumstances. But then, that might not mean that the local lord is corrupt either. This could just be a case of a global lack of resources causing bigger problems - can the PCs mediate a solution, or perhaps even fix the underlying problem?</p><p></p><p>And even <em>that</em> doesn't need to be as deep as the rabbit hole goes. Just because the local lord is an upright sort, and the bandit chief is basically a decent fellow, doesn't mean that things can be resolved. In both camps, there are likely to be multiple factions, with their own rivalries and fueds.</p><p></p><p>Perhaps the bandit chief's camp includes a notorious murderer - a genuinely bad sort who needs a good hanging. Problem is, the desperation of his situation meant that the bandit chief couldn't turn him away, and he now feels his honour won't let him betray an ally.</p><p></p><p>Perhaps the local lord's forces contain an enforcer who is that bit too over-zealous. He's been rounding up the wives and children of some of the bandits and threatening them. Had the lord known, he would have stopped it, but he didn't. Making any sort of a peace is going to be difficult with the enforcer still in place, though.</p><p></p><p>And on and on it goes. Basically, there's no limit to the detail that can be added to the scenario, to suit whatever tastes the group have. Whereas with orcs, say, this isn't really true to the same extent - rightly or wrongly, PCs are seldom going to have the same qualms about mowing down monsters as they do when the enemy has a human face.</p></blockquote><p></p>
[QUOTE="delericho, post: 5714780, member: 22424"] One of the great things about bandits is that they are so versatile. Want a quick encounter to highlight the danger of the Points-of-Light world? Bandits will do nicely - go heavy on the minions. Want a nice, quick hack-and-slash adventure for a night's play? Have the PCs dispatched to deal with bandits, and model the lair as a five-room dungeon. But from there you can ramp up the complexity further. Perhaps the bandits by and large [i]aren't[/i] bad men, just driven to extremity by circumstances. But then, that might not mean that the local lord is corrupt either. This could just be a case of a global lack of resources causing bigger problems - can the PCs mediate a solution, or perhaps even fix the underlying problem? And even [i]that[/i] doesn't need to be as deep as the rabbit hole goes. Just because the local lord is an upright sort, and the bandit chief is basically a decent fellow, doesn't mean that things can be resolved. In both camps, there are likely to be multiple factions, with their own rivalries and fueds. Perhaps the bandit chief's camp includes a notorious murderer - a genuinely bad sort who needs a good hanging. Problem is, the desperation of his situation meant that the bandit chief couldn't turn him away, and he now feels his honour won't let him betray an ally. Perhaps the local lord's forces contain an enforcer who is that bit too over-zealous. He's been rounding up the wives and children of some of the bandits and threatening them. Had the lord known, he would have stopped it, but he didn't. Making any sort of a peace is going to be difficult with the enforcer still in place, though. And on and on it goes. Basically, there's no limit to the detail that can be added to the scenario, to suit whatever tastes the group have. Whereas with orcs, say, this isn't really true to the same extent - rightly or wrongly, PCs are seldom going to have the same qualms about mowing down monsters as they do when the enemy has a human face. [/QUOTE]
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Why do we have bandit scenarios?
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