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General Tabletop Discussion
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why do we have halflings and gnomes?
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<blockquote data-quote="Michael Linke" data-source="post: 8177337" data-attributes="member: 6873682"><p>In my setting, at least, lords actively encourage adventuring because offering the occasional bounty is cheaper than keeping standing armies on constant patrol.</p><p></p><p></p><p>Consider the type of setting the original editions of D&D described. Societies with early renaissance technology recovering from some unspecified dark age, expanding civilization into dangerous wildlands full of monsters that would raid the borderlands if you let them. In that kind of setting, the local governments would probably do everything they could to encourage adventurers. It would be not unlike early US efforts to encourage pioneers to settle western territories, especially given older editions' transition toward land-ownership and domain management at higher levels. If the campaign's rulers are doing a good job, adventuring is the MOST socially acceptable thing someone could do. I guess where rulers aren't doing a good job, cynicism would set in and turn people off to the idea.</p><p></p><p>Modern D&D, on the other hand (other than 4th edition) seems to prefer settings with strong, established governments and mostly civilized maps, so in that sense, i could see adventurers being treated as troublemakers by governments in the modern D&D play-style.</p></blockquote><p></p>
[QUOTE="Michael Linke, post: 8177337, member: 6873682"] In my setting, at least, lords actively encourage adventuring because offering the occasional bounty is cheaper than keeping standing armies on constant patrol. Consider the type of setting the original editions of D&D described. Societies with early renaissance technology recovering from some unspecified dark age, expanding civilization into dangerous wildlands full of monsters that would raid the borderlands if you let them. In that kind of setting, the local governments would probably do everything they could to encourage adventurers. It would be not unlike early US efforts to encourage pioneers to settle western territories, especially given older editions' transition toward land-ownership and domain management at higher levels. If the campaign's rulers are doing a good job, adventuring is the MOST socially acceptable thing someone could do. I guess where rulers aren't doing a good job, cynicism would set in and turn people off to the idea. Modern D&D, on the other hand (other than 4th edition) seems to prefer settings with strong, established governments and mostly civilized maps, so in that sense, i could see adventurers being treated as troublemakers by governments in the modern D&D play-style. [/QUOTE]
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why do we have halflings and gnomes?
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