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why do we have halflings and gnomes?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8177674" data-attributes="member: 6704184"><p>2 I’ll grant you, but even fools can see that a small fertile valley isn’t worth losing a fight over.</p><p></p><p>1 </p><p></p><p>I’d like to add, because I think it’s important to the tangential discussion, that halflings are <em>more</em> suited to adventure than nearly any other race, not less so. </p><p></p><p>They’re lucky, curious, quick to friendship, fiercely loyal, and largely fearless.</p><p></p><p>That’s a culture that produces adventurers. The main difference between halfling adventurers and human ones is that it’s likely that most halfling adventurers dream of retiring in a cozy cottage with some land to work and a gaggle of kids to raise on the stories of their adventures after they’ve had enough of adventuring, where the human likely dreams of power and fame.</p><p></p><p>The main thing keeping people out of dungeons is <em>fear</em>, which is easier for halflings to set aside and sublimate in favor of other things like curiosity or determination or loyalty to ones fellows. The halfling needs <em>less</em> “excuse” to delve into a dungeon, much less the increasingly common mode of play where the PCs are heroes, not murderhobos.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8177674, member: 6704184"] 2 I’ll grant you, but even fools can see that a small fertile valley isn’t worth losing a fight over. 1 I’d like to add, because I think it’s important to the tangential discussion, that halflings are [I]more[/I] suited to adventure than nearly any other race, not less so. They’re lucky, curious, quick to friendship, fiercely loyal, and largely fearless. That’s a culture that produces adventurers. The main difference between halfling adventurers and human ones is that it’s likely that most halfling adventurers dream of retiring in a cozy cottage with some land to work and a gaggle of kids to raise on the stories of their adventures after they’ve had enough of adventuring, where the human likely dreams of power and fame. The main thing keeping people out of dungeons is [I]fear[/I], which is easier for halflings to set aside and sublimate in favor of other things like curiosity or determination or loyalty to ones fellows. The halfling needs [I]less[/I] “excuse” to delve into a dungeon, much less the increasingly common mode of play where the PCs are heroes, not murderhobos. [/QUOTE]
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why do we have halflings and gnomes?
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