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why do we have halflings and gnomes?
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<blockquote data-quote="QuentinGeorge" data-source="post: 8177733" data-attributes="member: 20990"><p>I must admit dwarves, gnomes and halflings sort of float around in my homebrew, and don't seem as anchored as some of the others, but here is what I've basically gravitated to.</p><p></p><p>Dwarves draw in a lot of Old Germanic and Scandinavian mythology, playing up their links to crafting and precious jewels and metals. In my world they are the hybrid descendants of a strange, subterranean earth race and human women, who over thousands of years, now breed true.</p><p></p><p>Gnomes are in effect a subrace of dwarves, a smaller, slimmer group who have been exiled from dwarven kingdoms for some unspecified trangression, and now live in a '"diaspora". They obviously draw heavily from the history and culture of the Jewish people, but also add in element of Chaldeans, Parsis and other "middle-man" minorities of the Medieval Period. They live mainly in the "egyptian" styled nation in my world, where they serve as advisors, scribes, and other niche intellectual roles. They tend to be bearded, but with shaved head, meaning they resemble the real world god Ptah.</p><p></p><p>Halflings I see as the ultimate in mixing of bloodlines: human, gnome (and hence dwarf) and some elf. They tend to live in small communities of their own. In my campaign they are very East-Asian themed (but with some traveller bits mixed in), and where in our world many nations have historic Chinatowns, in my homebrew you see man "Hsientowns" (Hsien being the name halflings have for themselves)</p></blockquote><p></p>
[QUOTE="QuentinGeorge, post: 8177733, member: 20990"] I must admit dwarves, gnomes and halflings sort of float around in my homebrew, and don't seem as anchored as some of the others, but here is what I've basically gravitated to. Dwarves draw in a lot of Old Germanic and Scandinavian mythology, playing up their links to crafting and precious jewels and metals. In my world they are the hybrid descendants of a strange, subterranean earth race and human women, who over thousands of years, now breed true. Gnomes are in effect a subrace of dwarves, a smaller, slimmer group who have been exiled from dwarven kingdoms for some unspecified trangression, and now live in a '"diaspora". They obviously draw heavily from the history and culture of the Jewish people, but also add in element of Chaldeans, Parsis and other "middle-man" minorities of the Medieval Period. They live mainly in the "egyptian" styled nation in my world, where they serve as advisors, scribes, and other niche intellectual roles. They tend to be bearded, but with shaved head, meaning they resemble the real world god Ptah. Halflings I see as the ultimate in mixing of bloodlines: human, gnome (and hence dwarf) and some elf. They tend to live in small communities of their own. In my campaign they are very East-Asian themed (but with some traveller bits mixed in), and where in our world many nations have historic Chinatowns, in my homebrew you see man "Hsientowns" (Hsien being the name halflings have for themselves) [/QUOTE]
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why do we have halflings and gnomes?
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