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why do we have halflings and gnomes?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8177917" data-attributes="member: 79428"><p>I'm running an Underdark campaign now that draws on a myriad of different sources, and in the process I've come to love the svirfneblin.</p><p></p><p>The classic adventure "Empire of the Ghouls" features Glimmerfell, a once great deep gnome city that was destroyed by flooding. I've taken this detail, but modified it so that Glimmerfell was in the Underdark of the Feywild and the flooding was caused by fomorian enemies.</p><p></p><p>Given that svirfneblin are already described as dour, untrusting people, I figure the supernatural influence of the Feywild and mass death and destruction in their lifetimes would make these svirfneblin particularly prickly and predisposed to assume the worst. I also decided that these Feywild deep gnomes would be more likely to possess the Fade Away and Svirfneblin Magic feats.</p><p></p><p>Next, I took inspiration from the 4E Underdark book, which mentions a dwarven mining colony called Sheerdrop in the Underdark that was overtaken by deep gnomes. In my campaign, the Glimmerfell survivors and a few fey allies stumbled upon a tunnel to the Material Plane and set-up a new community in a gem-rich chasm. Eventually, particularly ruthless dwarves started attacking to claim the gemstones for themselves. The svirfneblin, having already had one community destroyed in living memory, devised deadly traps that funneled the dwarves into chutes and over cliffs, plunging them to their deaths at the bottom of the chasm (where myconid allies used the corpses to begin a large mushroom farm for the community). Thus, the isolationist svirfneblin city came to be known as Sheerdrop by the dwarves, a name the deep gnomes gladly accepted to scare away visitors.</p><p></p><p>I also decided to make the deep gnomes of Sheerdrop followers of Sunnis, an archomental of Earth most extensively detailed in a 3.5 Dragon magazine article, though I've only referred to her as the Truestone so far in the campaign.</p><p></p><p>I also designed a svirfneblin assassin NPC who has the abilities of the Fade Away, Svirfneblin Magic, Fey Touched, and Shadow Touched feats, creating a character with a lot of useful tricks.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8177917, member: 79428"] I'm running an Underdark campaign now that draws on a myriad of different sources, and in the process I've come to love the svirfneblin. The classic adventure "Empire of the Ghouls" features Glimmerfell, a once great deep gnome city that was destroyed by flooding. I've taken this detail, but modified it so that Glimmerfell was in the Underdark of the Feywild and the flooding was caused by fomorian enemies. Given that svirfneblin are already described as dour, untrusting people, I figure the supernatural influence of the Feywild and mass death and destruction in their lifetimes would make these svirfneblin particularly prickly and predisposed to assume the worst. I also decided that these Feywild deep gnomes would be more likely to possess the Fade Away and Svirfneblin Magic feats. Next, I took inspiration from the 4E Underdark book, which mentions a dwarven mining colony called Sheerdrop in the Underdark that was overtaken by deep gnomes. In my campaign, the Glimmerfell survivors and a few fey allies stumbled upon a tunnel to the Material Plane and set-up a new community in a gem-rich chasm. Eventually, particularly ruthless dwarves started attacking to claim the gemstones for themselves. The svirfneblin, having already had one community destroyed in living memory, devised deadly traps that funneled the dwarves into chutes and over cliffs, plunging them to their deaths at the bottom of the chasm (where myconid allies used the corpses to begin a large mushroom farm for the community). Thus, the isolationist svirfneblin city came to be known as Sheerdrop by the dwarves, a name the deep gnomes gladly accepted to scare away visitors. I also decided to make the deep gnomes of Sheerdrop followers of Sunnis, an archomental of Earth most extensively detailed in a 3.5 Dragon magazine article, though I've only referred to her as the Truestone so far in the campaign. I also designed a svirfneblin assassin NPC who has the abilities of the Fade Away, Svirfneblin Magic, Fey Touched, and Shadow Touched feats, creating a character with a lot of useful tricks. [/QUOTE]
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why do we have halflings and gnomes?
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