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why do we have halflings and gnomes?
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<blockquote data-quote="Oofta" data-source="post: 8178849" data-attributes="member: 6801845"><p>Depends on the level of magic in your campaign. If you have a world like Eberron, certainly it would require less. But a lot of things simply couldn't be replicated easily with the magic spells that are in the book. There's no "thresh wheat and barley" cantrip, mold earth (move earth is a 6th level spell) might be handy but do you have fine enough control to dig up root vegetables? A wagon will hold significantly more than a floating disc, and the wagon won't go away after an hour, assuming you have someone trained in magic.</p><p></p><p>I do assume that magic assists in my campaign - and a lot of magic in my world isn't the flashy stuff that adventurers do - but unless you have golems running around doing the manual labor I'm not sure how much of a difference it would make.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8178849, member: 6801845"] Depends on the level of magic in your campaign. If you have a world like Eberron, certainly it would require less. But a lot of things simply couldn't be replicated easily with the magic spells that are in the book. There's no "thresh wheat and barley" cantrip, mold earth (move earth is a 6th level spell) might be handy but do you have fine enough control to dig up root vegetables? A wagon will hold significantly more than a floating disc, and the wagon won't go away after an hour, assuming you have someone trained in magic. I do assume that magic assists in my campaign - and a lot of magic in my world isn't the flashy stuff that adventurers do - but unless you have golems running around doing the manual labor I'm not sure how much of a difference it would make. [/QUOTE]
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Community
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why do we have halflings and gnomes?
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