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why do we have halflings and gnomes?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8179042" data-attributes="member: 6704184"><p>Also, halflings, unlike humans, wouldn’t run away in terror, they’d use hit and run tactics without giving in to fear.</p><p></p><p>Because people are really losing sight of how powerful Brave is as a racial trait, in terms of worldbuilding.</p><p></p><p>Halfling shield walls <em>don’t fear the charge. </em>Halfling cavalry <em>don’t fear the wall<em>. </em></em></p><p><em><em>Fear</em> </em>is a huge part of whether people survive danger, whether townsfolk repel bandits, etc. </p><p></p><p>A lower level fiend that could wipe out a human village will have a harder time with a halfling village because the halflings aren’t going to panic, and they are extremely unlikely to flub anything they try to do, which means they are more likely to try ballsy tactics, and less likely to have Hail Marys blow up in their faces.</p><p></p><p>Also, 5e totally misunderstands the lethality of slings, as a tangential note. A village where everyone is reasonably skilled with one and not afraid to use them in defense of thier town is a place where the incentive to raid needs to be much higher.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8179042, member: 6704184"] Also, halflings, unlike humans, wouldn’t run away in terror, they’d use hit and run tactics without giving in to fear. Because people are really losing sight of how powerful Brave is as a racial trait, in terms of worldbuilding. Halfling shield walls [I]don’t fear the charge. [/I]Halfling cavalry [I]don’t fear the wall[I]. Fear[/I] [/I]is a huge part of whether people survive danger, whether townsfolk repel bandits, etc. A lower level fiend that could wipe out a human village will have a harder time with a halfling village because the halflings aren’t going to panic, and they are extremely unlikely to flub anything they try to do, which means they are more likely to try ballsy tactics, and less likely to have Hail Marys blow up in their faces. Also, 5e totally misunderstands the lethality of slings, as a tangential note. A village where everyone is reasonably skilled with one and not afraid to use them in defense of thier town is a place where the incentive to raid needs to be much higher. [/QUOTE]
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why do we have halflings and gnomes?
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