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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8179275" data-attributes="member: 6801228"><p>Sure, the halflings might just run. Let the goblins and orcs raid and destroy their village, steal their harvest and hope they leave enough for the halflings to survive the winter and that only a few halflings are killed off in the attack. </p><p></p><p>Not quite the idealistic farming communities we are told to picture though. </p><p></p><p>And, I reject this idea that there is PC logic vs World Logic. If the PCs leave town and encounter a goblin raiding party within one days travel of a village, then there was a goblin raiding party within one days travel of the village. Maybe it was the only goblin raiding party within 3000 miles, but that seems a little suspicious. Especially since a month later, they encounter more goblins. </p><p></p><p>And, at first level, when you get your first mission, the townspeople don't say "These strange unknown creatures came out of the night and stole our pigs" they say "Goblins stole our pigs". </p><p></p><p>Goblins are a known quantity to the townspeople, they are encountered often enough that people know what they are and how dangerous they are, So, they have to be attacking villages at least once every few years at a minimum. And considering Goblins don't farm or generally hunt, they steal a lot of their food from other races, then I doubt they are only attacking every few years. </p><p></p><p>Or take orcs, orcs are specifically listed as raiding. Constantly raiding. And they also don't farm, they do hunt more, but they are presented as attacking "civilized settlements" regularly. </p><p></p><p>Ogres are specifically listed as enjoying the taste of elves, dwarves and halflings. That fact tells us that they would attack such people whenever they found them. They lair in caves and under trees, until specifically they find a cabin or farmhouse, then kill the inhabitants and take it over as a lair. And, when the brave heroes kill the ogre, they didn't kill the only ogre in the entire kingdom, they killed one ogre. There are more ogres. Enough ogres that we know they can be bullied into serving giants or goblins or a number of other monsters. They have an entire population, there must be, logically, hundreds of ogres. All doing the same thing. </p><p></p><p>We have to remember, most monsters listed in the monster manual are not unique. They are a race of beings. They have a population. Unless they are on the verge of going extinct, there must be hundreds to thousands of them in their habitats. </p><p></p><p>And these are some of the most commonly used monsters in the game. Everyone uses some of these. And they don't stop existing just because you got to higher levels, you are just dealing with more important threats.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8179275, member: 6801228"] Sure, the halflings might just run. Let the goblins and orcs raid and destroy their village, steal their harvest and hope they leave enough for the halflings to survive the winter and that only a few halflings are killed off in the attack. Not quite the idealistic farming communities we are told to picture though. And, I reject this idea that there is PC logic vs World Logic. If the PCs leave town and encounter a goblin raiding party within one days travel of a village, then there was a goblin raiding party within one days travel of the village. Maybe it was the only goblin raiding party within 3000 miles, but that seems a little suspicious. Especially since a month later, they encounter more goblins. And, at first level, when you get your first mission, the townspeople don't say "These strange unknown creatures came out of the night and stole our pigs" they say "Goblins stole our pigs". Goblins are a known quantity to the townspeople, they are encountered often enough that people know what they are and how dangerous they are, So, they have to be attacking villages at least once every few years at a minimum. And considering Goblins don't farm or generally hunt, they steal a lot of their food from other races, then I doubt they are only attacking every few years. Or take orcs, orcs are specifically listed as raiding. Constantly raiding. And they also don't farm, they do hunt more, but they are presented as attacking "civilized settlements" regularly. Ogres are specifically listed as enjoying the taste of elves, dwarves and halflings. That fact tells us that they would attack such people whenever they found them. They lair in caves and under trees, until specifically they find a cabin or farmhouse, then kill the inhabitants and take it over as a lair. And, when the brave heroes kill the ogre, they didn't kill the only ogre in the entire kingdom, they killed one ogre. There are more ogres. Enough ogres that we know they can be bullied into serving giants or goblins or a number of other monsters. They have an entire population, there must be, logically, hundreds of ogres. All doing the same thing. We have to remember, most monsters listed in the monster manual are not unique. They are a race of beings. They have a population. Unless they are on the verge of going extinct, there must be hundreds to thousands of them in their habitats. And these are some of the most commonly used monsters in the game. Everyone uses some of these. And they don't stop existing just because you got to higher levels, you are just dealing with more important threats. [/QUOTE]
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why do we have halflings and gnomes?
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