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why do we have halflings and gnomes?
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<blockquote data-quote="Maxperson" data-source="post: 8179951" data-attributes="member: 23751"><p>That's just silly.</p><p></p><p>Lord: I need every able bodied man to grab a sword or bow and help repel the Goblin invasion!</p><p>Commoner: Sorry, my int is 12, not my str or dex, so I can't pick up a sword or bow and help. </p><p></p><p>2/3 of everyone using a sword or bow in the fight would not have that bonus.</p><p></p><p>I said hit and crit more often. I didn't use the word "far." Stop Strawmanning my position.....................again.</p><p></p><p>This is the position you have to agree with or disagree with. Do they hit and crit more often than humans due to their luck? Yes or no?</p><p></p><p>Okay. Orc: AC 13, Ogre: AC 11, Hill Giant: AC 13 and Goblin: AC 15. Which one of those has a 16 AC?</p><p></p><p>More is more. Halflings hit and crit more. Period.</p><p></p><p>Um. If you're adding proficiency to the Humans, then Halflings also get it. Remaining more accurate.</p><p></p><p>:<img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" />: Then give the Halflings short bows, which they can also use. And the idea that all human commoners would be weapons masters is absurd, which is why I ignored it. If you want to give a reasonable example, I'll be more than happy to engage it.</p><p></p><p>A stone intended to be thrown would be a dex weapon, not strength. A large rock intended to be use to hit with in melee would be strength. But I suppose since the DM makes the call on that, the DM could decide to screw the Halflings unnecessarily and rule that the stone would be strength.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8179951, member: 23751"] That's just silly. Lord: I need every able bodied man to grab a sword or bow and help repel the Goblin invasion! Commoner: Sorry, my int is 12, not my str or dex, so I can't pick up a sword or bow and help. 2/3 of everyone using a sword or bow in the fight would not have that bonus. I said hit and crit more often. I didn't use the word "far." Stop Strawmanning my position.....................again. This is the position you have to agree with or disagree with. Do they hit and crit more often than humans due to their luck? Yes or no? Okay. Orc: AC 13, Ogre: AC 11, Hill Giant: AC 13 and Goblin: AC 15. Which one of those has a 16 AC? More is more. Halflings hit and crit more. Period. Um. If you're adding proficiency to the Humans, then Halflings also get it. Remaining more accurate. :🤷: Then give the Halflings short bows, which they can also use. And the idea that all human commoners would be weapons masters is absurd, which is why I ignored it. If you want to give a reasonable example, I'll be more than happy to engage it. A stone intended to be thrown would be a dex weapon, not strength. A large rock intended to be use to hit with in melee would be strength. But I suppose since the DM makes the call on that, the DM could decide to screw the Halflings unnecessarily and rule that the stone would be strength. [/QUOTE]
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why do we have halflings and gnomes?
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