Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8180146" data-attributes="member: 6704184"><p>All I really want to say to this is...okay. To you they feel that way. I strongly doubt the percentage of dnd players who feel the same is even double digits.</p><p></p><p>I barely have words for how much I absolutely despise this notion. What a direct and expedient way to make halflings a complete waste of page space. </p><p>If you want to add a culture of halflings to Rashemen that ride goats into battle, wear wood masks with carefully cultivated moss and train ravens to scout for them, and train from childhood to hunt and kill necromancers and their undead servants, go for it! I do stuff like that all the time. </p><p></p><p>However, the iconic halfling culture doesn't have standout warrior traditions, or magical traditions, they just have folks. Their warriors are bounders whose training and gear is very practical and who are just John the Bounder. Their wizards are hedge wizard nerds whose magic is probably most practical with some broad utility up their sleeve, and most magic they'd use to defend their town is magic that was invented for something other than battle, or at least can be used outside of combat. </p><p></p><p>Their adventurers are people who come from a small town that most folk outside of it <em>don't even know is there</em>, or who grew up in a settlement of another race, where they were the Small Folk amongst bigger, louder, less lucky, less likeable, folk. </p><p></p><p>That's who halflings are. That is a good niche. If you don't like it, add to your game worlds on your own, or leave them out.</p><p></p><p>That would actively make the game less good. No. Gods no.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8180146, member: 6704184"] All I really want to say to this is...okay. To you they feel that way. I strongly doubt the percentage of dnd players who feel the same is even double digits. I barely have words for how much I absolutely despise this notion. What a direct and expedient way to make halflings a complete waste of page space. If you want to add a culture of halflings to Rashemen that ride goats into battle, wear wood masks with carefully cultivated moss and train ravens to scout for them, and train from childhood to hunt and kill necromancers and their undead servants, go for it! I do stuff like that all the time. However, the iconic halfling culture doesn't have standout warrior traditions, or magical traditions, they just have folks. Their warriors are bounders whose training and gear is very practical and who are just John the Bounder. Their wizards are hedge wizard nerds whose magic is probably most practical with some broad utility up their sleeve, and most magic they'd use to defend their town is magic that was invented for something other than battle, or at least can be used outside of combat. Their adventurers are people who come from a small town that most folk outside of it [I]don't even know is there[/I], or who grew up in a settlement of another race, where they were the Small Folk amongst bigger, louder, less lucky, less likeable, folk. That's who halflings are. That is a good niche. If you don't like it, add to your game worlds on your own, or leave them out. That would actively make the game less good. No. Gods no. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
Top