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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8180945" data-attributes="member: 6801228"><p>You know, I can respect this from a certain point of view. But, there are a few issues. </p><p></p><p>Firstly, Middle Earth is not a DnD world. In Middle Earth there are so very very few threats compared to your typical Dungeons and Dragons setting. So, it is far easier to have peaceful shires where nothing bad ever happens and no threats loom large in the mind. </p><p></p><p>Secondly, you can still play those characters without the Shire. Bilbo going on an adventure because an old wizard tempted him with a break from his mundane life can still work, even if his mundane life is in a small village that has a militia garrisoned nearby. Samwise the stalwart friend, practical individual, and fine chef still works in a DnD setting. All of his personality traits can be fairly easily translated over. What can't be is the Shire, the place where nothing bad ever happens. That place is very hard to translate into DnD.</p><p></p><p>Thirdly, Hobbits already aren't Halflings. For example, one of the most iconic visual images of Hobbits were their large, tough feet with bushy hair growing on top. Halflings haven't done that since first edition. Since when were Hobbits incredibly lucky? That was never a thing for them. </p><p></p><p></p><p>Look, I get people wanting what they want. But setting coherence is a good thing. It isn't a boogeyman out to steal your fun. You want Peaceful Shires where nothing bad ever happens, where the people live lives untouched by any danger... then build a setting where that is possible, where there are so few threats that an entire quarter of the global population is never under threat of anything. But DnD does not naturally contain that setting. DnD wants to be a place where monster attacks are common, and only the actions of a few brave souls protects the village from devastating attacks.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8180945, member: 6801228"] You know, I can respect this from a certain point of view. But, there are a few issues. Firstly, Middle Earth is not a DnD world. In Middle Earth there are so very very few threats compared to your typical Dungeons and Dragons setting. So, it is far easier to have peaceful shires where nothing bad ever happens and no threats loom large in the mind. Secondly, you can still play those characters without the Shire. Bilbo going on an adventure because an old wizard tempted him with a break from his mundane life can still work, even if his mundane life is in a small village that has a militia garrisoned nearby. Samwise the stalwart friend, practical individual, and fine chef still works in a DnD setting. All of his personality traits can be fairly easily translated over. What can't be is the Shire, the place where nothing bad ever happens. That place is very hard to translate into DnD. Thirdly, Hobbits already aren't Halflings. For example, one of the most iconic visual images of Hobbits were their large, tough feet with bushy hair growing on top. Halflings haven't done that since first edition. Since when were Hobbits incredibly lucky? That was never a thing for them. Look, I get people wanting what they want. But setting coherence is a good thing. It isn't a boogeyman out to steal your fun. You want Peaceful Shires where nothing bad ever happens, where the people live lives untouched by any danger... then build a setting where that is possible, where there are so few threats that an entire quarter of the global population is never under threat of anything. But DnD does not naturally contain that setting. DnD wants to be a place where monster attacks are common, and only the actions of a few brave souls protects the village from devastating attacks. [/QUOTE]
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why do we have halflings and gnomes?
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