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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Oofta" data-source="post: 8181623" data-attributes="member: 6801845"><p>You're positing a world where the only way to survive is to retreat behind stone walls every night no matter if you live on the edge of the wilderness or in the middle of an otherwise stable and wealthy kingdom. One where if you stay out at night you'll be eaten by hungry monsters that for some reason ignore livestock and, even though they are obviously starving won't hunt during the day. A world where an orcish horde can invade at any moment, but they leave crops alone. One where halflings (because they are not elves or dwarves) are left defenseless. </p><p></p><p>Do orcish armies invade? Yes. Same way that armies have invaded for millennia. Do all commoners in your world retreat behind stone walls every night? Well, then the halflings will probably be right there with them. In my campaign, in any campaign I've ever been involved with, there has been the assumption that many commoners live in the countryside. They might have simple fences to keep wild animals out of the barn and a bar across the door at night, but that's it. </p><p></p><p>If halflings don't work in you world, fine. From every campaign I've actually played in real life it's a pretty atypical one unless you're talking video games ... but that's a different story. Most video games have a silly concentration of monsters simply because of the nature of travelling from point A to point B and expectations of not travelling for a day or two (or longer) with nothing to do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8181623, member: 6801845"] You're positing a world where the only way to survive is to retreat behind stone walls every night no matter if you live on the edge of the wilderness or in the middle of an otherwise stable and wealthy kingdom. One where if you stay out at night you'll be eaten by hungry monsters that for some reason ignore livestock and, even though they are obviously starving won't hunt during the day. A world where an orcish horde can invade at any moment, but they leave crops alone. One where halflings (because they are not elves or dwarves) are left defenseless. Do orcish armies invade? Yes. Same way that armies have invaded for millennia. Do all commoners in your world retreat behind stone walls every night? Well, then the halflings will probably be right there with them. In my campaign, in any campaign I've ever been involved with, there has been the assumption that many commoners live in the countryside. They might have simple fences to keep wild animals out of the barn and a bar across the door at night, but that's it. If halflings don't work in you world, fine. From every campaign I've actually played in real life it's a pretty atypical one unless you're talking video games ... but that's a different story. Most video games have a silly concentration of monsters simply because of the nature of travelling from point A to point B and expectations of not travelling for a day or two (or longer) with nothing to do. [/QUOTE]
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why do we have halflings and gnomes?
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