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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Vaalingrade" data-source="post: 8182226" data-attributes="member: 82524"><p>As someone who built a Death World, the Death World that's being specifically constructed to say halflings are bad is too Death World.</p><p></p><p>Typical D&D assumes the monsters and bandits and species we're allowed to racism to death are out on the frontier and that there exists this constant border war between 'civilization' and 'chaos'. Even a Points of Light world assumes that the points of light themselves are safe but besieged.</p><p></p><p>The suggestion here that every community needs a standing military and a unique martial tradition to survive implies that we have reach Fallout in terms of Death Worlds. And the implication of Fallout where only heavily armed groups like NCR or the Brotherhood can carve out stable niches is that the population is near collapse it's so small and fragile.</p><p></p><p>If halflings can't find an isolated valley or meadow with good farmland they can't live on and tend without being eradicated, then no one can and food production is going to be so low that the population is either starving or stabilized at a much lower level than expected. Yes, you can wall in farmlands (I'm assuming halflings don't have rock stacking technology because they're a bad race that can't do anything because their write-up doesn't say), but walls take time and resources that you have to gather and construct in the murder-lands, so it might be years before a safe wall is constructed in a new community.</p><p></p><p>I predict that any world where halflings can't halfling will be effectively over in ~50 years due to starvation and the fact that a lot of stuff in D&D can fly, has a climb speed or has an ungodly genius intellect that will allow it to trick everyone into opening their gates. And since none of these have been / can be pushed back to the frontier, the overrun is inevitable.</p><p></p><p>TLDR: Default D&D is not a Souls Game.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8182226, member: 82524"] As someone who built a Death World, the Death World that's being specifically constructed to say halflings are bad is too Death World. Typical D&D assumes the monsters and bandits and species we're allowed to racism to death are out on the frontier and that there exists this constant border war between 'civilization' and 'chaos'. Even a Points of Light world assumes that the points of light themselves are safe but besieged. The suggestion here that every community needs a standing military and a unique martial tradition to survive implies that we have reach Fallout in terms of Death Worlds. And the implication of Fallout where only heavily armed groups like NCR or the Brotherhood can carve out stable niches is that the population is near collapse it's so small and fragile. If halflings can't find an isolated valley or meadow with good farmland they can't live on and tend without being eradicated, then no one can and food production is going to be so low that the population is either starving or stabilized at a much lower level than expected. Yes, you can wall in farmlands (I'm assuming halflings don't have rock stacking technology because they're a bad race that can't do anything because their write-up doesn't say), but walls take time and resources that you have to gather and construct in the murder-lands, so it might be years before a safe wall is constructed in a new community. I predict that any world where halflings can't halfling will be effectively over in ~50 years due to starvation and the fact that a lot of stuff in D&D can fly, has a climb speed or has an ungodly genius intellect that will allow it to trick everyone into opening their gates. And since none of these have been / can be pushed back to the frontier, the overrun is inevitable. TLDR: Default D&D is not a Souls Game. [/QUOTE]
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why do we have halflings and gnomes?
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