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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8182395" data-attributes="member: 6801228"><p>Human commoners live under the rule of a lord. That Lord also has trained soldiers who can come and deal with threats. </p><p>Halflings have village elders, who do not have trained soldiers. </p><p></p><p>Human villages and towns often have walls, and they often have guards, who are again trained in combat and can be called upon in the event of danger. </p><p>Halfling Shires seem to have neither of these. </p><p></p><p>And yes, if we want to go arming the peasantry and developing a militia, mechanically humans are better at it. Since it is (mechcanically) far easier for them to get proficiency. </p><p></p><p>But this is far more about the structures at play. Unless you have a halfling village also under the rule of a Human Lord, or similiar, then you don't have the wider net of resources to deal with these threats. And, if you do have them as just another village under the rule of a Human Lord... then what makes them actually different than the human peasants under that Lord? Why wouldn't the town be structured like a human town, with humans in it? </p><p></p><p>Other than being short, Lucky and Brave what makes a halfling different than a human? Especially since humans can also be lucky and brave, just not mechanically?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8182395, member: 6801228"] Human commoners live under the rule of a lord. That Lord also has trained soldiers who can come and deal with threats. Halflings have village elders, who do not have trained soldiers. Human villages and towns often have walls, and they often have guards, who are again trained in combat and can be called upon in the event of danger. Halfling Shires seem to have neither of these. And yes, if we want to go arming the peasantry and developing a militia, mechanically humans are better at it. Since it is (mechcanically) far easier for them to get proficiency. But this is far more about the structures at play. Unless you have a halfling village also under the rule of a Human Lord, or similiar, then you don't have the wider net of resources to deal with these threats. And, if you do have them as just another village under the rule of a Human Lord... then what makes them actually different than the human peasants under that Lord? Why wouldn't the town be structured like a human town, with humans in it? Other than being short, Lucky and Brave what makes a halfling different than a human? Especially since humans can also be lucky and brave, just not mechanically? [/QUOTE]
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why do we have halflings and gnomes?
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