Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8182429" data-attributes="member: 6801228"><p>Like I said, if halflings end up being the pastoral serfs of a human lord... what makes them different than the human pastoral serfs of the human lord? The halfling trope is the "good ol' country boy" trope almost note for note. So if you are integrating them into human society, of course they fit there, because they are a trope of human society. </p><p></p><p>And I know they aren't pacifists, but they seem to be relying on the "posse" style of defense. Meanwhile, humans have actual soldiers, knights, warriors, mercenaries. Human kings and lords have armies and border patrols and forts. </p><p></p><p>If a human town comes under threat, they can send word to a human city, and if help arrives in time you know it will be an armed and armored group of soldiers. </p><p></p><p>If a halfling town comes under threat, and they aren't subjects of a human lord.... they just round up the farm hands and that is enough? If the farm hands are enough to repel these attacks, then why is there an adventure about needing specialized mercenaries to deal with the threat? It is a disconnect that is only seemingly being solved one of two ways. </p><p></p><p>1) Halflings are Lucky, so they never face these problems</p><p></p><p>2) Halflings live in human lands and are protected by humans, so they are basically just short human farmers, with all of the same tropes and niches. </p><p></p><p>And I don't like either of these solutions. the first is just so full of holes it drives me nuts, and the second seemingly writes halflings out of being a distinct race.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8182429, member: 6801228"] Like I said, if halflings end up being the pastoral serfs of a human lord... what makes them different than the human pastoral serfs of the human lord? The halfling trope is the "good ol' country boy" trope almost note for note. So if you are integrating them into human society, of course they fit there, because they are a trope of human society. And I know they aren't pacifists, but they seem to be relying on the "posse" style of defense. Meanwhile, humans have actual soldiers, knights, warriors, mercenaries. Human kings and lords have armies and border patrols and forts. If a human town comes under threat, they can send word to a human city, and if help arrives in time you know it will be an armed and armored group of soldiers. If a halfling town comes under threat, and they aren't subjects of a human lord.... they just round up the farm hands and that is enough? If the farm hands are enough to repel these attacks, then why is there an adventure about needing specialized mercenaries to deal with the threat? It is a disconnect that is only seemingly being solved one of two ways. 1) Halflings are Lucky, so they never face these problems 2) Halflings live in human lands and are protected by humans, so they are basically just short human farmers, with all of the same tropes and niches. And I don't like either of these solutions. the first is just so full of holes it drives me nuts, and the second seemingly writes halflings out of being a distinct race. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
Top