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why do we have halflings and gnomes?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8183426" data-attributes="member: 4881"><p>A map was presented with some areas colored in red that were described as "This is where the monsters are". There are other areas not colored in red, that can then be inferred to be "This is where monsters are not."</p><p></p><p>But now you are saying that the entire map, even the non red hexes, are areas "Where monsters are" because they can travel. So then I ask you, what is the purpose of the original red areas if you are just going to consider the entire map "areas in danger of monster attack".</p><p></p><p>I posted earlier a map of Wales showing that attacks and raids occur along the edge of a "dangerous" territory and a "civilized" one. The farther away you are from the borderlands (and the keeps on those borderlands) in the civilized area the less likely you are to have issue with things located in the "dangerous" areas. Vikings (and yes, they are not a direct replacement for landbound orcs) generally raided coastal areas. If you had a small town in the middle of England your chance of being raided by vikings would have been much lower than if you were a fishing community sitting on the shore.</p><p></p><p>This is exactly what my worldview translates to my D&D world. There are civilized areas and there are dangerous areas and the closer you are to the dangerous area the more likely you are to have issues. Halflings, then, would tend to live in those safer areas. In your worldview you view those red areas on the FR map as being staging areas where the monsters are going to emerge from to fill up the entire rest of the map. In my worldview those red areas represent the "danger zone" of being attacked by some monster that lives somewhere inside that red blob, most likely towards the center.</p><p></p><p>In the most traditional of D&D games you will hear tale of "The dragon that lives on that mountain peak" or "This way leads to the goblin hoard". That would imply that common folk know where the bad guys are and where the bad guys aren't. It further implies that unless you go sticking your nose into the trouble, you are fairly safe from it coming to look for you.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8183426, member: 4881"] A map was presented with some areas colored in red that were described as "This is where the monsters are". There are other areas not colored in red, that can then be inferred to be "This is where monsters are not." But now you are saying that the entire map, even the non red hexes, are areas "Where monsters are" because they can travel. So then I ask you, what is the purpose of the original red areas if you are just going to consider the entire map "areas in danger of monster attack". I posted earlier a map of Wales showing that attacks and raids occur along the edge of a "dangerous" territory and a "civilized" one. The farther away you are from the borderlands (and the keeps on those borderlands) in the civilized area the less likely you are to have issue with things located in the "dangerous" areas. Vikings (and yes, they are not a direct replacement for landbound orcs) generally raided coastal areas. If you had a small town in the middle of England your chance of being raided by vikings would have been much lower than if you were a fishing community sitting on the shore. This is exactly what my worldview translates to my D&D world. There are civilized areas and there are dangerous areas and the closer you are to the dangerous area the more likely you are to have issues. Halflings, then, would tend to live in those safer areas. In your worldview you view those red areas on the FR map as being staging areas where the monsters are going to emerge from to fill up the entire rest of the map. In my worldview those red areas represent the "danger zone" of being attacked by some monster that lives somewhere inside that red blob, most likely towards the center. In the most traditional of D&D games you will hear tale of "The dragon that lives on that mountain peak" or "This way leads to the goblin hoard". That would imply that common folk know where the bad guys are and where the bad guys aren't. It further implies that unless you go sticking your nose into the trouble, you are fairly safe from it coming to look for you. [/QUOTE]
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