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why do we have halflings and gnomes?
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<blockquote data-quote="tetrasodium" data-source="post: 8184441" data-attributes="member: 93670"><p>I don't agree. If you look way back it started because people pointed out the halfling totally not hobbiton shire didn't make sense for not getting wiped out by monsters or consumed by a more advanced culture simply absorbing them into their territory. plot armor consisting of one sided application of "because the gods" has been used to justify why they don't just get absorbed as happened to peoples once called "subjects of the roman empire", "subjects of the brittish empire" & so on. That plot armor was further extended to declare intelligent creatures couldn't find a town based n smoke from chimneys & even the way roads function. Using "halfling luck" & "the gods" only goes so far to protect the halfling monoculture from the rest of FR's racial monocultures before suspension of disbelief logically asks how this out of place idiosyncrasy is actively causing problems.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8184441, member: 93670"] I don't agree. If you look way back it started because people pointed out the halfling totally not hobbiton shire didn't make sense for not getting wiped out by monsters or consumed by a more advanced culture simply absorbing them into their territory. plot armor consisting of one sided application of "because the gods" has been used to justify why they don't just get absorbed as happened to peoples once called "subjects of the roman empire", "subjects of the brittish empire" & so on. That plot armor was further extended to declare intelligent creatures couldn't find a town based n smoke from chimneys & even the way roads function. Using "halfling luck" & "the gods" only goes so far to protect the halfling monoculture from the rest of FR's racial monocultures before suspension of disbelief logically asks how this out of place idiosyncrasy is actively causing problems. [/QUOTE]
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Community
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why do we have halflings and gnomes?
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