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why do we have halflings and gnomes?
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<blockquote data-quote="tetrasodium" data-source="post: 8184702" data-attributes="member: 93670"><p>[USER=82524]@Vaalingrade[/USER] I even spelled <a href="https://forgottenrealms.fandom.com/wiki/Waukeen" target="_blank">Waukeen</a> right.</p><p></p><p>Animals repeatedly traveling the same route create a path. If these villages are as far out & difficult to reach either there is a few halflings that spends most of their life bringing one pack animal* like a mule with</p><p>420 pounds of produce to trade for up to 420 pounds** of something else back & forth. Of course even though a mule could somehow carry 420pounds that's not really a reasonable volume to attach to a mule due to simple physics. Alternately bob could load up every mule in the village & carry it all at once... of course then you need to somehow feed that army of mules trampling a path through the forest</p><p>[spoiler="lets look at yields per acre"]</p><p></p><p>[ATTACH=full]131981[/ATTACH]</p><p>[ATTACH=full]131980[/ATTACH]</p><p></p><p>[ATTACH=full]131982[/ATTACH]</p><p>[/spoiler]</p><p>Even if you assume no magic is involved to improve yields & cut those <em>dramatically</em> to reflect less advanced farming techniques you still reach a level that makes the idea of not using some form of cart or wagon simply unbelievable. You are attaching an extreme level of paranoid secrecy & deliberate obscurement. That is on par with WW2 refugees in hiding from the nazi's level of caution & is just not reflected in the halfling culture described in order to defend plot armor used to keep other groups in the world from acting logically. </p><p></p><p>* oooh maybe they load up a couple mice to avoid creating a trail? </p><p>** mounts & other animals on Phb157 is conveniently adjacent to trade goods where the first item is 1 pound of wheat...</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8184702, member: 93670"] [USER=82524]@Vaalingrade[/USER] I even spelled [URL='https://forgottenrealms.fandom.com/wiki/Waukeen']Waukeen[/URL] right. Animals repeatedly traveling the same route create a path. If these villages are as far out & difficult to reach either there is a few halflings that spends most of their life bringing one pack animal* like a mule with 420 pounds of produce to trade for up to 420 pounds** of something else back & forth. Of course even though a mule could somehow carry 420pounds that's not really a reasonable volume to attach to a mule due to simple physics. Alternately bob could load up every mule in the village & carry it all at once... of course then you need to somehow feed that army of mules trampling a path through the forest [spoiler="lets look at yields per acre"] [ATTACH type="full" alt="1611960537583.png"]131981[/ATTACH] [ATTACH type="full" alt="1611960473244.png"]131980[/ATTACH] [ATTACH type="full" alt="1611961234994.png"]131982[/ATTACH] [/spoiler] Even if you assume no magic is involved to improve yields & cut those [I]dramatically[/I] to reflect less advanced farming techniques you still reach a level that makes the idea of not using some form of cart or wagon simply unbelievable. You are attaching an extreme level of paranoid secrecy & deliberate obscurement. That is on par with WW2 refugees in hiding from the nazi's level of caution & is just not reflected in the halfling culture described in order to defend plot armor used to keep other groups in the world from acting logically. * oooh maybe they load up a couple mice to avoid creating a trail? ** mounts & other animals on Phb157 is conveniently adjacent to trade goods where the first item is 1 pound of wheat... [/QUOTE]
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why do we have halflings and gnomes?
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