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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Minigiant" data-source="post: 8185044" data-attributes="member: 63508"><p>Like [USER=6801776]@Mecheon[/USER] on said, gnomes have feyness, illusion magic, and in high fantasy setting... tech and tinkering. They are fine.</p><p></p><p>For Halflings the suggestion are</p><p></p><ol> <li data-xf-list-type="ol">Play up the <strong>Lucky</strong> angle. Make halflings more supernatural and mae them undeniably and overtly lucky.</li> <li data-xf-list-type="ol">Play up the <strong>Acrobat</strong> angle. Make halflings more nimble, springy, and tumbly.</li> <li data-xf-list-type="ol">Play up the <strong>Chef</strong> angle. Make them Gummi Bears. Give them halfling juice and cakes that act as magic potions.</li> </ol><p>Back in the day when I was thinking of making my own OSR + 4e lovechild the classes for Gnomes and halflings were:</p><ul> <li data-xf-list-type="ul">Gnome Skulk (basically a swarmkeeper ranger but with small furry animals)</li> <li data-xf-list-type="ul">Gnome Illusionist (gnome mage that targeted will a lot)</li> <li data-xf-list-type="ul">Gnome Tinkerer (more fightery artificer)</li> <li data-xf-list-type="ul">Halfling Urchin (a lucky plucky fighter good with slings and daggers)</li> <li data-xf-list-type="ul">Halfling Prowler (like the Human thief but with more luckpoints and more Acrobatics with less Athletics)</li> <li data-xf-list-type="ul">Halfling Chef (a thief with food alchemy)</li> </ul></blockquote><p></p>
[QUOTE="Minigiant, post: 8185044, member: 63508"] Like [USER=6801776]@Mecheon[/USER] on said, gnomes have feyness, illusion magic, and in high fantasy setting... tech and tinkering. They are fine. For Halflings the suggestion are [LIST=1] [*]Play up the [B]Lucky[/B] angle. Make halflings more supernatural and mae them undeniably and overtly lucky. [*]Play up the [B]Acrobat[/B] angle. Make halflings more nimble, springy, and tumbly. [*]Play up the [B]Chef[/B] angle. Make them Gummi Bears. Give them halfling juice and cakes that act as magic potions. [/LIST] Back in the day when I was thinking of making my own OSR + 4e lovechild the classes for Gnomes and halflings were: [LIST] [*]Gnome Skulk (basically a swarmkeeper ranger but with small furry animals) [*]Gnome Illusionist (gnome mage that targeted will a lot) [*]Gnome Tinkerer (more fightery artificer) [*]Halfling Urchin (a lucky plucky fighter good with slings and daggers) [*]Halfling Prowler (like the Human thief but with more luckpoints and more Acrobatics with less Athletics) [*]Halfling Chef (a thief with food alchemy) [/LIST] [/QUOTE]
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why do we have halflings and gnomes?
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