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General Tabletop Discussion
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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8186573" data-attributes="member: 6801228"><p>It isn't like I have the book memorized. </p><p></p><p>So, they don't trade and they are less than 100 people. </p><p></p><p>So, they likely lack spices, salt, fruits, metals, glassware, either bricks or wood depending on where they are located, wines, fish if they aren't by a waterway, ect. Because they don't trade, and therefore they can't have things that aren't in their immediate local area. </p><p></p><p>Which actually does increase the chances that they don't really have weapons, that is a lot of metal that they would rather use for tools.</p><p></p><p></p><p></p><p>I don't hold them to a higher standard. That is part of the problem. </p><p></p><p>I fully acknowledge that those human settlements should have walls. It doesn't make sense that they don't. </p><p></p><p>But can you acknowledge the point you glossed over? That 16% of one of those villages you named are soldiers who can be mustered in defense of the village? That another one has a dedicated armory and a Temple to a God of War, meaning that if it follows the same 16% rule, they have over a hundred soldiers to call to their defense? Soldiers using steel weapons and armor. </p><p></p><p>But, no, you want to suddenly pivot. "other than... protectors that are not mentioned in any book unless the book is campaign specific." </p><p></p><p>You brought forward the examples of towns without walls, and when I discovered that they have a significant soldier populations, well, I'm being too setting specific now. Have to back off and look only at the text, until the text shows oddities in halflings, then I need to back off and look to common logic and how they are in the settings.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8186573, member: 6801228"] It isn't like I have the book memorized. So, they don't trade and they are less than 100 people. So, they likely lack spices, salt, fruits, metals, glassware, either bricks or wood depending on where they are located, wines, fish if they aren't by a waterway, ect. Because they don't trade, and therefore they can't have things that aren't in their immediate local area. Which actually does increase the chances that they don't really have weapons, that is a lot of metal that they would rather use for tools. I don't hold them to a higher standard. That is part of the problem. I fully acknowledge that those human settlements should have walls. It doesn't make sense that they don't. But can you acknowledge the point you glossed over? That 16% of one of those villages you named are soldiers who can be mustered in defense of the village? That another one has a dedicated armory and a Temple to a God of War, meaning that if it follows the same 16% rule, they have over a hundred soldiers to call to their defense? Soldiers using steel weapons and armor. But, no, you want to suddenly pivot. "other than... protectors that are not mentioned in any book unless the book is campaign specific." You brought forward the examples of towns without walls, and when I discovered that they have a significant soldier populations, well, I'm being too setting specific now. Have to back off and look only at the text, until the text shows oddities in halflings, then I need to back off and look to common logic and how they are in the settings. [/QUOTE]
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why do we have halflings and gnomes?
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