Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8187733" data-attributes="member: 6801228"><p>No, but not having tropical plants growing in a non-tropical region is a pretty basic start. Add in the types of trade networks we saw in the Late Middle Ages, combined with magic and the majority of things are handled.</p><p></p><p></p><p></p><p>I keep telling people, I don't hate halflings. I think their lore is poorly supported. That's it. I have no hatred for them. </p><p></p><p>As for the rest, I do dabble in architecture sometimes. Nothing helps highlight an alien fantasy world better than people not building the same types of houses people are used to, or changing chairs. Dialect would be cool, but I have no voice skill so that is out. Diseases I've toyed with, but they are so easily eradicated with the preponderance of healing magic that generally they don't show up unless someone has made a magic plague.</p><p></p><p></p><p></p><p>Could have. I think that is a fascinating thing to explore. In fact, I've spent years trying to gather a collection of magical flora to add into my games. Fauna less so because it is already pretty full. </p><p></p><p>But, there is a large difference between me thinking up the hows and whys of a race of people making a grain similar to rice but using less water, and me saying "Boom, desert Rice, because fantasy" </p><p></p><p>One is treating the world like a real place, with rules that can be understood and followed. The other is the equivalent of throwing balloons full of paint at a wall. I was being presented with "It's fantasy, no one cares." Which is ludicrous beyond belief, considering this is the fandom that created the Draconomicon, that had in depth sketches and organ descriptions for ten different types of dragons, how their eggs worked, their flight, their breath weapons, ect.</p><p></p><p></p><p></p><p>Improv can be a lot of fun, but it doesn't mean it leads to the best results. It might for you, but I enjoy world-building too much to just make it up as I go along without exploring it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8187733, member: 6801228"] No, but not having tropical plants growing in a non-tropical region is a pretty basic start. Add in the types of trade networks we saw in the Late Middle Ages, combined with magic and the majority of things are handled. I keep telling people, I don't hate halflings. I think their lore is poorly supported. That's it. I have no hatred for them. As for the rest, I do dabble in architecture sometimes. Nothing helps highlight an alien fantasy world better than people not building the same types of houses people are used to, or changing chairs. Dialect would be cool, but I have no voice skill so that is out. Diseases I've toyed with, but they are so easily eradicated with the preponderance of healing magic that generally they don't show up unless someone has made a magic plague. Could have. I think that is a fascinating thing to explore. In fact, I've spent years trying to gather a collection of magical flora to add into my games. Fauna less so because it is already pretty full. But, there is a large difference between me thinking up the hows and whys of a race of people making a grain similar to rice but using less water, and me saying "Boom, desert Rice, because fantasy" One is treating the world like a real place, with rules that can be understood and followed. The other is the equivalent of throwing balloons full of paint at a wall. I was being presented with "It's fantasy, no one cares." Which is ludicrous beyond belief, considering this is the fandom that created the Draconomicon, that had in depth sketches and organ descriptions for ten different types of dragons, how their eggs worked, their flight, their breath weapons, ect. Improv can be a lot of fun, but it doesn't mean it leads to the best results. It might for you, but I enjoy world-building too much to just make it up as I go along without exploring it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
Top