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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8188582" data-attributes="member: 6801228"><p>No, I said you can't live in a desert and grow rice, as an example that plants don't just grow in any environment you want. </p><p></p><p>You guys are the ones who decided to run with that.</p><p></p><p></p><p></p><p></p><p>So they do trade. Which is my point. </p><p></p><p>And if they do trade... what is a large amount? They aren't trading metric tons, but is a trip every two weeks really so shocking, when market days were held weekly? </p><p></p><p>And if they do trade, then there are paths. Paths which for some reason are harder to find than shore on a cloudy day in with no land in sight (yes, I didn't forget that you ignored those mechanics)</p><p></p><p></p><p></p><p>Seriously? "But barter hasn't happened in America for generations, therefore it is completely different in a medieval setting before most people had money" </p><p></p><p>Remember, taxes used to be taken in food. Do you think just because the IRS won't take a bucket of eggs as my tax payment that Taxes weren't taxes in the Middle Ages? </p><p></p><p>Money is middle man. It is used to make trade standardized and easier. It doesn't suddenly make a new thing that isn't trade.</p><p></p><p></p><p></p><p>Really? So your halfling adventurer is always close enough to their hometown to just head over there for dinner? </p><p></p><p>I'm actually not making up new problems. I'm still addressing the same problem. For some reason halfling villages are impossible to find, except when they aren't. The mail example was just a new angle because I want you guys to mock me for something new, since you are getting repetitive</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8188582, member: 6801228"] No, I said you can't live in a desert and grow rice, as an example that plants don't just grow in any environment you want. You guys are the ones who decided to run with that. So they do trade. Which is my point. And if they do trade... what is a large amount? They aren't trading metric tons, but is a trip every two weeks really so shocking, when market days were held weekly? And if they do trade, then there are paths. Paths which for some reason are harder to find than shore on a cloudy day in with no land in sight (yes, I didn't forget that you ignored those mechanics) Seriously? "But barter hasn't happened in America for generations, therefore it is completely different in a medieval setting before most people had money" Remember, taxes used to be taken in food. Do you think just because the IRS won't take a bucket of eggs as my tax payment that Taxes weren't taxes in the Middle Ages? Money is middle man. It is used to make trade standardized and easier. It doesn't suddenly make a new thing that isn't trade. Really? So your halfling adventurer is always close enough to their hometown to just head over there for dinner? I'm actually not making up new problems. I'm still addressing the same problem. For some reason halfling villages are impossible to find, except when they aren't. The mail example was just a new angle because I want you guys to mock me for something new, since you are getting repetitive [/QUOTE]
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why do we have halflings and gnomes?
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