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why do we have halflings and gnomes?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8189541" data-attributes="member: 4881"><p>I'm not sure what my Emeril BOOM has to do with mules and not a plant existing in the world, but OK.</p><p></p><p>Lets circle all the way back to the very beginning and discard the previous 70 pages of old arguments....</p><p></p><p>The book supposition is that halflings live in small, secretive, out-of-the-way shires and live peacefully eating themselves to a fulfilled long life. What about that does not work in YOUR (being defined by the person replying) campaign world.</p><p></p><p>The only person I can answer for here is [USER=6801228]@Chaosmancer[/USER], who has at least one problem with the description because there is no way to be "out of the way" for halflings because:</p><p>A) They aren't using magic (like gnomes)</p><p>B) Their gods can't just "make it so" that they are never bothered</p><p>C) The only places on the map that are "safe" from monsters are those protected by some greater force or physically inaccessible</p><p></p><p>While A, B, and C are all valid opinions on how the world works vis-a-vis halflings, none of those three are hard facts enforced by the RAW, since there is little RAW that refers to "shires". At that point all you can do is argue your case why your opinion holds more weight than others. I happen to agree with opinion A, as I don't view halflings as a "shire" to be magically oriented. Opinion B is really up to straight GM interpretation since god powers are not spelled out RAW. I find "the gods make us hidden" a weak but usable reasoning. Opinion C is the one I disagree with the most. I do not view my world as being as dangerous as [USER=6801228]@Chaosmancer[/USER] does theirs. I do have dangerous bandits, orcs, goblins, and manticores. I also have dangerous towns and cities (on what I call the frontier) that are susceptible to attacks by those monsters. I also have peaceful "civilized" areas that would only see an orc or goblin if they formed up into a continent threatening army size and were invading. My view doesn't shape someone elses world and their view doesn't shape mine.</p><p></p><p>I have zero issue with the idea of shirebound peaceful hobbit villages because it doesn't go against how I view my world. Maybe you do, but that doesn't make the halfling trope bad overall, it just makes it bad for your world as its designed. No two-page description of any race is going to fit into everyone's campaign without some work to get it there.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8189541, member: 4881"] I'm not sure what my Emeril BOOM has to do with mules and not a plant existing in the world, but OK. Lets circle all the way back to the very beginning and discard the previous 70 pages of old arguments.... The book supposition is that halflings live in small, secretive, out-of-the-way shires and live peacefully eating themselves to a fulfilled long life. What about that does not work in YOUR (being defined by the person replying) campaign world. The only person I can answer for here is [USER=6801228]@Chaosmancer[/USER], who has at least one problem with the description because there is no way to be "out of the way" for halflings because: A) They aren't using magic (like gnomes) B) Their gods can't just "make it so" that they are never bothered C) The only places on the map that are "safe" from monsters are those protected by some greater force or physically inaccessible While A, B, and C are all valid opinions on how the world works vis-a-vis halflings, none of those three are hard facts enforced by the RAW, since there is little RAW that refers to "shires". At that point all you can do is argue your case why your opinion holds more weight than others. I happen to agree with opinion A, as I don't view halflings as a "shire" to be magically oriented. Opinion B is really up to straight GM interpretation since god powers are not spelled out RAW. I find "the gods make us hidden" a weak but usable reasoning. Opinion C is the one I disagree with the most. I do not view my world as being as dangerous as [USER=6801228]@Chaosmancer[/USER] does theirs. I do have dangerous bandits, orcs, goblins, and manticores. I also have dangerous towns and cities (on what I call the frontier) that are susceptible to attacks by those monsters. I also have peaceful "civilized" areas that would only see an orc or goblin if they formed up into a continent threatening army size and were invading. My view doesn't shape someone elses world and their view doesn't shape mine. I have zero issue with the idea of shirebound peaceful hobbit villages because it doesn't go against how I view my world. Maybe you do, but that doesn't make the halfling trope bad overall, it just makes it bad for your world as its designed. No two-page description of any race is going to fit into everyone's campaign without some work to get it there. [/QUOTE]
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