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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8189570" data-attributes="member: 6801228"><p>I agree, fantasy seems to give it out a lot.</p><p></p><p>But, the idea is that they are fine as written. So, that would be fine.</p><p></p><p></p><p></p><p>The odds of Gandalf meeting Bilbo were 100%, because J.R.R. Tolkien was writing a book with the two of them as main characters. </p><p></p><p>The odds of a single halfling village of fifty people having a magical building, crafted by an archmage, in the middle of nowhere, for the sole purpose of allowing them to have any plants growing they want.... Yeah. I'm not writing a novel where the magic greenhouse is an important plot point. I'm looking how your average halfling village handles these things. And archmages aren't just giving things worth literal kingdoms to halfling villages for the lulz.</p><p></p><p></p><p></p><p>Okay, so they do trade. Great. I've been saying they trade. A lot actually, it has kind of been my thing. </p><p></p><p>So, if they trade, then they would more than likely have a road to take goods down. </p><p></p><p>Now, I know Maxperson and the book want to insist that these roads can't be found by even skilled rangers. That it is easier to navigate the seas with cloudy skies and no land in sight than it is to find a halfling path in the woods. But let's level with each other. Does that actually make sense? </p><p></p><p>Sure, we can say that Yondalla is exerting her divine will to force these paths to be unnoticeable. But that means we have called a literal Dues Ex Machina, a literal continous divine intervention by the gods, to keep a road invisible. And if you don't have Yondalla in your world, then you need some other divine being constantly acting on the world for the sole purpose of keeping halflings safe. No other God or Goddess exerts this type of continual, unbreakable force upon the world. </p><p></p><p>And if we have a road that can be found, then those that would do the halflings harm can find them. Maybe it isn't orcs. Maybe the human king wants their magic greenhouse and so he goes to take it by force. It doesn't matter exactly who attacks them, but they are vulnerable to attack. They aren't somehow invisible to the world. </p><p></p><p>Which brings me back to the point I started this on. Halflings need to be able to defend themselves. And they need more than sticks and rocks to do it. </p><p></p><p>Now, instead of homebrewing a power archmage to go to each halfling village to give them unique magical artifacts to protect them from ever needing anything, I tend to prefer homebrewing it so.., they have guards. Outriders and hunters maybe, who keep an eye on the borders. Maybe some sort of wall, so that if an angry owlbear comes screeching out of the forest, it doesn't go straight into the pigs and kill all their livestock. </p><p></p><p>That's it. </p><p></p><p>Agrarian farmers who love good food and a warm hearth, sharing time with their family. No desires to really conquer or become wealthy, just the desire to protect what is theirs, and live a simple life. Backed up by the occasional weapon and some vigilance to protect their homes and loved ones. </p><p></p><p>Is that really and truly more ridiculous than calling on archmages to give them magical greenhouses?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8189570, member: 6801228"] I agree, fantasy seems to give it out a lot. But, the idea is that they are fine as written. So, that would be fine. The odds of Gandalf meeting Bilbo were 100%, because J.R.R. Tolkien was writing a book with the two of them as main characters. The odds of a single halfling village of fifty people having a magical building, crafted by an archmage, in the middle of nowhere, for the sole purpose of allowing them to have any plants growing they want.... Yeah. I'm not writing a novel where the magic greenhouse is an important plot point. I'm looking how your average halfling village handles these things. And archmages aren't just giving things worth literal kingdoms to halfling villages for the lulz. Okay, so they do trade. Great. I've been saying they trade. A lot actually, it has kind of been my thing. So, if they trade, then they would more than likely have a road to take goods down. Now, I know Maxperson and the book want to insist that these roads can't be found by even skilled rangers. That it is easier to navigate the seas with cloudy skies and no land in sight than it is to find a halfling path in the woods. But let's level with each other. Does that actually make sense? Sure, we can say that Yondalla is exerting her divine will to force these paths to be unnoticeable. But that means we have called a literal Dues Ex Machina, a literal continous divine intervention by the gods, to keep a road invisible. And if you don't have Yondalla in your world, then you need some other divine being constantly acting on the world for the sole purpose of keeping halflings safe. No other God or Goddess exerts this type of continual, unbreakable force upon the world. And if we have a road that can be found, then those that would do the halflings harm can find them. Maybe it isn't orcs. Maybe the human king wants their magic greenhouse and so he goes to take it by force. It doesn't matter exactly who attacks them, but they are vulnerable to attack. They aren't somehow invisible to the world. Which brings me back to the point I started this on. Halflings need to be able to defend themselves. And they need more than sticks and rocks to do it. Now, instead of homebrewing a power archmage to go to each halfling village to give them unique magical artifacts to protect them from ever needing anything, I tend to prefer homebrewing it so.., they have guards. Outriders and hunters maybe, who keep an eye on the borders. Maybe some sort of wall, so that if an angry owlbear comes screeching out of the forest, it doesn't go straight into the pigs and kill all their livestock. That's it. Agrarian farmers who love good food and a warm hearth, sharing time with their family. No desires to really conquer or become wealthy, just the desire to protect what is theirs, and live a simple life. Backed up by the occasional weapon and some vigilance to protect their homes and loved ones. Is that really and truly more ridiculous than calling on archmages to give them magical greenhouses? [/QUOTE]
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