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General Tabletop Discussion
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why do we have halflings and gnomes?
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<blockquote data-quote="Oofta" data-source="post: 8189788" data-attributes="member: 6801845"><p>Yeah, funny how gnomes have relatively powerful spellcasters just assumed while halflings must set up their communities on the fringes of society in the middle of an open plain only protected by a hedge row. I mean, it's not like a bard with college of creation could just have large rocks animate and walk around to disguise the trail leading into the village or something. Assuming they needed anything more than game trails of course, because we all know that you need carts because halflings are known for setting up trade empires selling peppers grown in their magical greenhouses because they're inherently greedy and must import food because they can't grow their own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8189788, member: 6801845"] Yeah, funny how gnomes have relatively powerful spellcasters just assumed while halflings must set up their communities on the fringes of society in the middle of an open plain only protected by a hedge row. I mean, it's not like a bard with college of creation could just have large rocks animate and walk around to disguise the trail leading into the village or something. Assuming they needed anything more than game trails of course, because we all know that you need carts because halflings are known for setting up trade empires selling peppers grown in their magical greenhouses because they're inherently greedy and must import food because they can't grow their own. :rolleyes: [/QUOTE]
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why do we have halflings and gnomes?
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