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why do we have halflings and gnomes?
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<blockquote data-quote="tetrasodium" data-source="post: 8190091" data-attributes="member: 93670"><p>It may not have been your intent but it came off as derisive & contemptuous of the idea that worldbuilding should be anything more than an endless series of gm handwaving obvious plot armor into existence to maintain an official setting. <strong>as you said ok lets circle all the way back to the <em><u><em>very</em></u></em> beginning</strong></p><p></p><p>Ok, that's been done <a href="https://www.enworld.org/threads/why-do-we-have-halflings-and-gnomes.677747/page-48#post-8185774" target="_blank">before</a> & the big hurdle is that the shire defenders aren't willing to admit that any excuse of dismissal is unreasonable or causes other problems. In order to go back we need to go back to before the first dismissal excuses and not reuse them or makeup slightly different ones.</p><p></p><p>There is no disagreement so far over what the phb <em>says</em>, but what it says causes problems & that's how things got started with two different problems raised by two different posters. Since we are going back to the beginning here are the problems.</p><ul> <li data-xf-list-type="ul"><strong>A<span style="font-size: 9px">1</span>:*</strong>[USER=6801228]@Chaosmancer[/USER] raised the issue of monsters <em>exist</em>. because it's a fantasy world as you noted in another post. I don't think "it's a fantasy world is a matter of disagreement". <ul> <li data-xf-list-type="ul"><strong>A<span style="font-size: 9px">2</span>:*</strong>This was dismissed by luck and they are far away so a skilled bandit like an orc ranger would walk right past the path/road leading to the village they were actively looking for & there was ridicule based on the idea that it somehow turned the world into some kind of ultra death world out to get halflings even though we can look at our own history for reasonable analogs such as <a href="https://www.dndbeyond.com/monsters/wolf" target="_blank">wolves</a>, <a href="https://www.dndbeyond.com/monsters/brown-bear" target="_blank">brown</a>/<a href="https://www.dndbeyond.com/monsters/black-bear" target="_blank">black</a>/<a href="https://www.dndbeyond.com/monsters/brown-bear" target="_blank">grizzly</a> bears, & in some regions things like the <a href="https://www.dndbeyond.com/monsters/tiger" target="_blank">tiger</a>. Those threats range from cr1/4 to cr2 with bandits ranging from cr1/8 to cr2 giving a good range of monsters that could reasonably exist near "small, secretive, out-of-the-way shires".</li> </ul></li> <li data-xf-list-type="ul"><strong>B<span style="font-size: 9px">1</span>:*</strong>I raised the issue of free will and how the shire halflings dependon cultural stasis to the point where the rest of the world stops having knowable motivations to better themselves & their loved ones through things like tax collecting military equipped kingdoms & empires by pointing to the growth of feudalism on multiple continents and how a more advanced military offering a better deal like how the romans & mongols spread their empires<ul> <li data-xf-list-type="ul"><strong>B<span style="font-size: 9px">2</span>:*</strong>This was dismissed by pointing at luck , the gods of a specific setting, the lack of anything of value, & doubling down on the distance.</li> </ul></li> <li data-xf-list-type="ul">Each dismissal brought with it a set of problems that changed the original problem scope for the other problem & led to an endless escalation such as why that orc or a mercenary doesn't have gods or why a merchant looking to establish a trade route to such a far off city doesn't have the backing of someone like the god of trade while his cart/wagon over time forms a road the orc could follow</li> </ul><p></p><p>You're skipping ahead to things that came up after the dismissals & you wanted to go back to the start so we need to do that & either target the dismissals (A&B) where you admit Which parts of the dismissal of a reasonable problem was unreasonable or explain something that cleanly solves both problems without being setting specific or creating new/different problems. Since you didn't do that everything you wrote from that point on is well beyond"all the way back to the very beginning"</p><p></p><p>* You liked using ABCD, so I used it too</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8190091, member: 93670"] It may not have been your intent but it came off as derisive & contemptuous of the idea that worldbuilding should be anything more than an endless series of gm handwaving obvious plot armor into existence to maintain an official setting. [B]as you said ok lets circle all the way back to the [I][U][I]very[/I][/U][/I] beginning[/B] Ok, that's been done [URL='https://www.enworld.org/threads/why-do-we-have-halflings-and-gnomes.677747/page-48#post-8185774']before[/URL] & the big hurdle is that the shire defenders aren't willing to admit that any excuse of dismissal is unreasonable or causes other problems. In order to go back we need to go back to before the first dismissal excuses and not reuse them or makeup slightly different ones. There is no disagreement so far over what the phb [I]says[/I], but what it says causes problems & that's how things got started with two different problems raised by two different posters. Since we are going back to the beginning here are the problems. [LIST] [*][B]A[SIZE=1]1[/SIZE]:*[/B][USER=6801228]@Chaosmancer[/USER] raised the issue of monsters [I]exist[/I]. because it's a fantasy world as you noted in another post. I don't think "it's a fantasy world is a matter of disagreement". [LIST] [*][B]A[SIZE=1]2[/SIZE]:*[/B]This was dismissed by luck and they are far away so a skilled bandit like an orc ranger would walk right past the path/road leading to the village they were actively looking for & there was ridicule based on the idea that it somehow turned the world into some kind of ultra death world out to get halflings even though we can look at our own history for reasonable analogs such as [URL='https://www.dndbeyond.com/monsters/wolf']wolves[/URL], [URL='https://www.dndbeyond.com/monsters/brown-bear']brown[/URL]/[URL='https://www.dndbeyond.com/monsters/black-bear']black[/URL]/[URL='https://www.dndbeyond.com/monsters/brown-bear']grizzly[/URL] bears, & in some regions things like the [URL='https://www.dndbeyond.com/monsters/tiger']tiger[/URL]. Those threats range from cr1/4 to cr2 with bandits ranging from cr1/8 to cr2 giving a good range of monsters that could reasonably exist near "small, secretive, out-of-the-way shires". [/LIST] [*][B]B[SIZE=1]1[/SIZE]:*[/B]I raised the issue of free will and how the shire halflings dependon cultural stasis to the point where the rest of the world stops having knowable motivations to better themselves & their loved ones through things like tax collecting military equipped kingdoms & empires by pointing to the growth of feudalism on multiple continents and how a more advanced military offering a better deal like how the romans & mongols spread their empires [LIST] [*][B]B[SIZE=1]2[/SIZE]:*[/B]This was dismissed by pointing at luck , the gods of a specific setting, the lack of anything of value, & doubling down on the distance. [/LIST] [*]Each dismissal brought with it a set of problems that changed the original problem scope for the other problem & led to an endless escalation such as why that orc or a mercenary doesn't have gods or why a merchant looking to establish a trade route to such a far off city doesn't have the backing of someone like the god of trade while his cart/wagon over time forms a road the orc could follow [/LIST] You're skipping ahead to things that came up after the dismissals & you wanted to go back to the start so we need to do that & either target the dismissals (A&B) where you admit Which parts of the dismissal of a reasonable problem was unreasonable or explain something that cleanly solves both problems without being setting specific or creating new/different problems. Since you didn't do that everything you wrote from that point on is well beyond"all the way back to the very beginning" * You liked using ABCD, so I used it too [/QUOTE]
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