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why do we have halflings and gnomes?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8190230" data-attributes="member: 4881"><p>I said in my synopsis that halflings were content to "trade with those visitors and occasionally with the nearest "big city"" This would imply that the nearest big city knows about the halfling village. If the halflings don't have cities (or even towns) then that must mean that its mainly populated by some other race, meaning some other group knows about the halflings.</p><p></p><p>It's not a given fact that this would mean that a kingdom (lets assume the "big city" is human ran) would have already attempted to take over or control the halfling village, either by force, threat, or weight of diplomacy. You are making this assumption because of how things happened in actual Earth real-world history. But, my campaign world doesn't follow actual Earth real-world history because its not Earth, it has many many sentient races (all with competing goals), and even something as simple as a romanlike empire would be different in the world depending on if the empire was Human, Elf, Dwarf, Hobgoblin, or Fae.</p><p></p><p>So, again, my world has areas that are peaceful, and one of those definitions is "not under the strain of takeover by another force". It's not "plot armor" to me to make this so, its just how my world works. I do have areas on my map that we have been calling "death worlds". Areas where it is dangerous to venture, much less try to settle. Those areas also, naturally in my opinion, don't have much settlement going on because nobody wants to live where the orcs go raiding or the manticores go feeding or the demons emerge from underground rifts. It's also the areas you wouldn't find any non-adventuring halflings (unless they were dinner).</p><p></p><p>As far as your real world description of rural America...you are describing human behavior...which i'm fine with and not arguing about existing. If I were to ascribe one word to human cultures in D&D it would be AMBITIOUS. They are usually depicted as a "young" race yet usually have some of the most powerful civilizations, and in some cases have become the most powerful race on the continent. This is why Youthful Human 1 is likely leave the farm life for the big city so they can get rich and own a trading empire. Being CONTENT may be why Youthful Halfling 1 is fine with moving into a new house next door to ma & pa and raising some goats.</p><p></p><p>It might be interesting to have a personal conversation about this one day sitting around a table. One thing I have noticed (in real life, not just this thread or board) is that it is more difficult for some people to grok the state of CONTENT than others. Some, like myself, can get to a point where they say to themselves "What I have now is pretty good, as long as things stay this way i'll be happy" and others are always striving to earn, learn, or achieve more. Perhaps my personality type of being CONTENT in my life lets me view the idea of a whole race of CONTENT people as not being any sort of issue??? Regardless, that's a different (and probably IRL) discussion.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8190230, member: 4881"] I said in my synopsis that halflings were content to "trade with those visitors and occasionally with the nearest "big city"" This would imply that the nearest big city knows about the halfling village. If the halflings don't have cities (or even towns) then that must mean that its mainly populated by some other race, meaning some other group knows about the halflings. It's not a given fact that this would mean that a kingdom (lets assume the "big city" is human ran) would have already attempted to take over or control the halfling village, either by force, threat, or weight of diplomacy. You are making this assumption because of how things happened in actual Earth real-world history. But, my campaign world doesn't follow actual Earth real-world history because its not Earth, it has many many sentient races (all with competing goals), and even something as simple as a romanlike empire would be different in the world depending on if the empire was Human, Elf, Dwarf, Hobgoblin, or Fae. So, again, my world has areas that are peaceful, and one of those definitions is "not under the strain of takeover by another force". It's not "plot armor" to me to make this so, its just how my world works. I do have areas on my map that we have been calling "death worlds". Areas where it is dangerous to venture, much less try to settle. Those areas also, naturally in my opinion, don't have much settlement going on because nobody wants to live where the orcs go raiding or the manticores go feeding or the demons emerge from underground rifts. It's also the areas you wouldn't find any non-adventuring halflings (unless they were dinner). As far as your real world description of rural America...you are describing human behavior...which i'm fine with and not arguing about existing. If I were to ascribe one word to human cultures in D&D it would be AMBITIOUS. They are usually depicted as a "young" race yet usually have some of the most powerful civilizations, and in some cases have become the most powerful race on the continent. This is why Youthful Human 1 is likely leave the farm life for the big city so they can get rich and own a trading empire. Being CONTENT may be why Youthful Halfling 1 is fine with moving into a new house next door to ma & pa and raising some goats. It might be interesting to have a personal conversation about this one day sitting around a table. One thing I have noticed (in real life, not just this thread or board) is that it is more difficult for some people to grok the state of CONTENT than others. Some, like myself, can get to a point where they say to themselves "What I have now is pretty good, as long as things stay this way i'll be happy" and others are always striving to earn, learn, or achieve more. Perhaps my personality type of being CONTENT in my life lets me view the idea of a whole race of CONTENT people as not being any sort of issue??? Regardless, that's a different (and probably IRL) discussion. [/QUOTE]
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