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why do we have halflings and gnomes?
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<blockquote data-quote="tetrasodium" data-source="post: 8190269" data-attributes="member: 93670"><p>Indeed you did. That means a bandit has a map & maybe even a guide who went there before making bandits & intelligent monsters even more of an issue if the shire doesn't have someone providing security for them too</p><p></p><p>The lord of that city doesn't need to take over the halfling shire by force, that's likely the least effective way. Simply making it known to bandits & intelligent monsters that getting caught doing badstuff on lands loyal to the lord is punished severely and that the shire is not loyal to the lord. From there he just needs to wait until the shire comes asking for help to save them from the bandits & monsters. History is full of examples where bandits & other unsavory are driven across the border by a more powerful "nation"(or whatever) until someone important enough comes asking for a liberator.</p><p></p><p>This isn't a matter of real world verses some fictional world. We are still talking about human nature which is why so many things happened in our world as they did. Plenty of races in d&d are basically fantasy <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens" target="_blank">rubber forehead aliens</a>, but on this issue halflings force other races into the realm of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/StarfishAliens" target="_blank">starfish aliens</a> with no real excuse or reasoning for it other than to protect the inclusion of the shire as the exclusive halfling representation in the phb.</p><p></p><p>I run most of my games in eberron or something eberron-like. Not only is it at peace it's pretty unique in the fact that there is laws & law enforcement in most of the world. Shire halflings opt-out to form John Galt's paradise & somehow it just works out because it's the shire</p><p></p><p>Bandits, bears, a pack of blink dogs/hellhounds/winterwolves, & even that nutty necromancer's stray zombies being sent that way to get another body are all "another force". The city lord could have them taken care of without too much extra investment, but chasing them off his lands is even easier. The shire halflings are <em>not</em> setup to handle all of those other forces driven from across the lands loyal to the city lord towards the shire.</p><p></p><p>I'm pretty sure you aren't claiming to be the author of fr/greyhawk, the way your world works is not especially relevant to what the phb lays out for everyone else.</p><p></p><p>again we are talking about the phb shire halflings not your world</p><p></p><p>and yet the halfling lands get drawn on the map & those humans elves/dwarves all shrug it off like they were children playing <a href="https://en.wikipedia.org/wiki/The_floor_is_lava" target="_blank">the floor is lava</a></p><p></p><p>It's not just humans that this affects. I'm pretty sure it was you who went on & on about how dwarves don't have a tradition of farming or logging as opposed to their tradition of mining crafting trading & military service. Why do they also ignore the halfling shire between them & the citylord when they could just be doing the same thing as the citylord to carve up that prime bit of productive farmland </p><p></p><p>It's not a matter of being able to grok the excuses. The excuses only work in FR or FR-like worlds that also impose cultural stasis as a norm nobody tries to change with advancements.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8190269, member: 93670"] Indeed you did. That means a bandit has a map & maybe even a guide who went there before making bandits & intelligent monsters even more of an issue if the shire doesn't have someone providing security for them too The lord of that city doesn't need to take over the halfling shire by force, that's likely the least effective way. Simply making it known to bandits & intelligent monsters that getting caught doing badstuff on lands loyal to the lord is punished severely and that the shire is not loyal to the lord. From there he just needs to wait until the shire comes asking for help to save them from the bandits & monsters. History is full of examples where bandits & other unsavory are driven across the border by a more powerful "nation"(or whatever) until someone important enough comes asking for a liberator. This isn't a matter of real world verses some fictional world. We are still talking about human nature which is why so many things happened in our world as they did. Plenty of races in d&d are basically fantasy [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens']rubber forehead aliens[/URL], but on this issue halflings force other races into the realm of [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/StarfishAliens']starfish aliens[/URL] with no real excuse or reasoning for it other than to protect the inclusion of the shire as the exclusive halfling representation in the phb. I run most of my games in eberron or something eberron-like. Not only is it at peace it's pretty unique in the fact that there is laws & law enforcement in most of the world. Shire halflings opt-out to form John Galt's paradise & somehow it just works out because it's the shire Bandits, bears, a pack of blink dogs/hellhounds/winterwolves, & even that nutty necromancer's stray zombies being sent that way to get another body are all "another force". The city lord could have them taken care of without too much extra investment, but chasing them off his lands is even easier. The shire halflings are [I]not[/I] setup to handle all of those other forces driven from across the lands loyal to the city lord towards the shire. I'm pretty sure you aren't claiming to be the author of fr/greyhawk, the way your world works is not especially relevant to what the phb lays out for everyone else. again we are talking about the phb shire halflings not your world and yet the halfling lands get drawn on the map & those humans elves/dwarves all shrug it off like they were children playing [URL='https://en.wikipedia.org/wiki/The_floor_is_lava']the floor is lava[/URL] It's not just humans that this affects. I'm pretty sure it was you who went on & on about how dwarves don't have a tradition of farming or logging as opposed to their tradition of mining crafting trading & military service. Why do they also ignore the halfling shire between them & the citylord when they could just be doing the same thing as the citylord to carve up that prime bit of productive farmland It's not a matter of being able to grok the excuses. The excuses only work in FR or FR-like worlds that also impose cultural stasis as a norm nobody tries to change with advancements. [/QUOTE]
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