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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8191339" data-attributes="member: 6801228"><p>Well, maybe you could be a little understanding that by even engaging with you, I've opened myself up to criticism, because according to the people I've been arguing with, your very premise that halflings can use practical skills is silly nonsense, as according to [USER=23751]@Maxperson[/USER] </p><p></p><p>At least I'm willing to take what you say as a good faith debate and discussion. </p><p></p><p>Now, I included acreage because of the size of a village. That is, actually, rather important to the question "how do you hide a village". I know this is a rather extreme and hyperbolic example, but what is easier to hide, a penny or a volkswagon? Yes, you could grow plants to hide, say, a gravestone, but an entire farm? That requires a lot more logistics. </p><p></p><p></p><p>Additionally, I was responding to [USER=6906155]@Paul Farquhar[/USER] about "so your dwarves farm" and I broke down in broad terms what they do. Because Paul seemed to want to "gotcha" me over the fact that I assume dwarves farm, despite it not saying they farm, but I don't assume halflings have a well-armed militia because they fight monsters with Rocks and sticks. A point that [USER=6801845]@Oofta[/USER] always takes and accuses me of assuming, because human commoners don't have weapons that they can use to defend themselves, so why is it a problem that halflings don't? </p><p></p><p>So yeah, I didn't give an acre by acre breakdown of the Mountain City of Harth, home of the dwarves since the formation of the world. Such a breakdown had nothing to do with Paul's intent or question, and would have been a waste of my time.</p><p></p><p>Oh, except you decided to jump on that and accuse me of being hypoctitical. Because the size of a village matters for how hard it is to hide, so I mentioned how big it would be, to show how hard "grow plants to hide it" would end up being as a practical matter, but I didn't mention how many acres of mushroom farms Dwarves have, accounting to the increased potential for 3-d space. </p><p></p><p></p><p>Do maybe people see why this is so frustrating right now? Everyone is hitting me with different expectations, different arguments, and different premises then attacking me as a hypocrit for responding to someone else's point. </p><p></p><p>Oh! And since I've devoled into a full on rant for this post, I still never saw a response from [USER=4881]@Sabathius42[/USER] who accused me of lacking reading comprehension when I addressed his points about how utterly safe Phandolin was, by showing that the history of the town and the adventure setting he said "set the tone for how all small villages should be viewed" was vastly more lethal and fraught with danger than he seemed to remember. </p><p></p><p>So yeah, if you don't like the idea of handwaving magic explaining everything [USER=6914290]@Gammadoodler[/USER] maybe you should talk to [USER=23751]@Maxperson[/USER] . That is their actual position that "The Gods" is the explanation that ends the debate.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8191339, member: 6801228"] Well, maybe you could be a little understanding that by even engaging with you, I've opened myself up to criticism, because according to the people I've been arguing with, your very premise that halflings can use practical skills is silly nonsense, as according to [USER=23751]@Maxperson[/USER] At least I'm willing to take what you say as a good faith debate and discussion. Now, I included acreage because of the size of a village. That is, actually, rather important to the question "how do you hide a village". I know this is a rather extreme and hyperbolic example, but what is easier to hide, a penny or a volkswagon? Yes, you could grow plants to hide, say, a gravestone, but an entire farm? That requires a lot more logistics. Additionally, I was responding to [USER=6906155]@Paul Farquhar[/USER] about "so your dwarves farm" and I broke down in broad terms what they do. Because Paul seemed to want to "gotcha" me over the fact that I assume dwarves farm, despite it not saying they farm, but I don't assume halflings have a well-armed militia because they fight monsters with Rocks and sticks. A point that [USER=6801845]@Oofta[/USER] always takes and accuses me of assuming, because human commoners don't have weapons that they can use to defend themselves, so why is it a problem that halflings don't? So yeah, I didn't give an acre by acre breakdown of the Mountain City of Harth, home of the dwarves since the formation of the world. Such a breakdown had nothing to do with Paul's intent or question, and would have been a waste of my time. Oh, except you decided to jump on that and accuse me of being hypoctitical. Because the size of a village matters for how hard it is to hide, so I mentioned how big it would be, to show how hard "grow plants to hide it" would end up being as a practical matter, but I didn't mention how many acres of mushroom farms Dwarves have, accounting to the increased potential for 3-d space. Do maybe people see why this is so frustrating right now? Everyone is hitting me with different expectations, different arguments, and different premises then attacking me as a hypocrit for responding to someone else's point. Oh! And since I've devoled into a full on rant for this post, I still never saw a response from [USER=4881]@Sabathius42[/USER] who accused me of lacking reading comprehension when I addressed his points about how utterly safe Phandolin was, by showing that the history of the town and the adventure setting he said "set the tone for how all small villages should be viewed" was vastly more lethal and fraught with danger than he seemed to remember. So yeah, if you don't like the idea of handwaving magic explaining everything [USER=6914290]@Gammadoodler[/USER] maybe you should talk to [USER=23751]@Maxperson[/USER] . That is their actual position that "The Gods" is the explanation that ends the debate. [/QUOTE]
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