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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Oofta" data-source="post: 8191425" data-attributes="member: 6801845"><p>[USER=6801228]@Chaosmancer[/USER], the book doesn't specify what most human commoners fight with, therefore the base assumption in default settings would be whatever's at hand. Which means basic farm implements, not specialized weapons. Some might have wood axes*, but that's about it. I don't see why they'd have much more than halfling commoners.</p><p></p><p>The other thing you keep ignoring or dismissing out of hand is that halflings are protected somehow, in a way that appears to be supernatural. People get turned around, lose their way, don't notice paths (which, having done a lot of hiking is not hard to do). Do they explicitly spell out <em>how?</em> No, a blessing from Yondalla is as good as any other or maybe it's just their innate luck.</p><p></p><p>Either accept the book as written or make your own version.</p><p></p><p>The base assumption is that they use the implements they have at hand along with group tactics to drive off the occasional single ogre that shows up once every few decades. Their villages are rarely targeted due being in non-strategic locations with little inherent value and a fair portion of luck. In addition, they state that they get along well with others so settling in reasonably peaceful lands makes a lot of sense.</p><p></p><p>Your version of halflings? Whatever makes sense for your campaign. </p><p></p><p>I don't see an issue. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p><em>*You may have mentioned sickles and/or scythes ... have you ever used either? I have and I don't see either one being much more effective than your basic club.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8191425, member: 6801845"] [USER=6801228]@Chaosmancer[/USER], the book doesn't specify what most human commoners fight with, therefore the base assumption in default settings would be whatever's at hand. Which means basic farm implements, not specialized weapons. Some might have wood axes*, but that's about it. I don't see why they'd have much more than halfling commoners. The other thing you keep ignoring or dismissing out of hand is that halflings are protected somehow, in a way that appears to be supernatural. People get turned around, lose their way, don't notice paths (which, having done a lot of hiking is not hard to do). Do they explicitly spell out [I]how?[/I] No, a blessing from Yondalla is as good as any other or maybe it's just their innate luck. Either accept the book as written or make your own version. The base assumption is that they use the implements they have at hand along with group tactics to drive off the occasional single ogre that shows up once every few decades. Their villages are rarely targeted due being in non-strategic locations with little inherent value and a fair portion of luck. In addition, they state that they get along well with others so settling in reasonably peaceful lands makes a lot of sense. Your version of halflings? Whatever makes sense for your campaign. I don't see an issue. 🤷♂️ [I]*You may have mentioned sickles and/or scythes ... have you ever used either? I have and I don't see either one being much more effective than your basic club.[/I] [/QUOTE]
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why do we have halflings and gnomes?
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