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why do we have halflings and gnomes?
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<blockquote data-quote="tetrasodium" data-source="post: 8191433" data-attributes="member: 93670"><p>Your stuck on handwaving but there's a critical difference in the kind of handwaving being done. The dwarf type problems you note amount do things like how does a race solve internal construction/enviromental & food supply problems when they are known to:</p><ul> <li data-xf-list-type="ul"> embrace advanced forms of government allowing them to accomplish many of the following things</li> <li data-xf-list-type="ul">somehow train enough skilled artisans & maintain the knowledge needed to be known for the skill of their smiths miners & magic item crafters</li> <li data-xf-list-type="ul">maintain a tradition of skilled warriors with a source of income not involving raiding to suggest they are employed as some form of soldier by the local government or sponsoring merchants</li> <li data-xf-list-type="ul">maintain a tradition of (divine) spellcasters.</li> <li data-xf-list-type="ul">engage in friendly trade that involves both dwarves & other races.</li> </ul><p>The answer is simply through application of those things. The only thing other races need to have imposed on them is "yea we sell things like that to people with money & buy finished goods from skilled artisans" & that is the case for nearly every race</p><p></p><p>Halflings by contrast:</p><ul> <li data-xf-list-type="ul">Avoid trade</li> <li data-xf-list-type="ul">apparently are not interested in money </li> <li data-xf-list-type="ul">live in out-of-the-way areas. Usually this means remote or far away from civilization</li> <li data-xf-list-type="ul">avoid advanced forms of governance</li> <li data-xf-list-type="ul">lack a tradition of arcane or divine spellcasters</li> <li data-xf-list-type="ul">make a mockery out of the idea of taking martial traditions seriously</li> <li data-xf-list-type="ul">Love new things & good food but apparently these interests don't lead to the embrace of trade in some starfish alien induced paradox</li> <li data-xf-list-type="ul">for some reason are protected by other races but since the halflings don't recognize their government structure, avoid engaging in trade that's done for no reason</li> <li data-xf-list-type="ul">Somehow don't get taken over by the more advanced races investing blood & coin into protecting them out of the goodness of their hearts</li> </ul><p>Those are problems that cause problems for each other and force every other race to embrace an internally conflicting set of motivations when their own motivations could involve halflings.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8191433, member: 93670"] Your stuck on handwaving but there's a critical difference in the kind of handwaving being done. The dwarf type problems you note amount do things like how does a race solve internal construction/enviromental & food supply problems when they are known to: [LIST] [*] embrace advanced forms of government allowing them to accomplish many of the following things [*]somehow train enough skilled artisans & maintain the knowledge needed to be known for the skill of their smiths miners & magic item crafters [*]maintain a tradition of skilled warriors with a source of income not involving raiding to suggest they are employed as some form of soldier by the local government or sponsoring merchants [*]maintain a tradition of (divine) spellcasters. [*]engage in friendly trade that involves both dwarves & other races. [/LIST] The answer is simply through application of those things. The only thing other races need to have imposed on them is "yea we sell things like that to people with money & buy finished goods from skilled artisans" & that is the case for nearly every race Halflings by contrast: [LIST] [*]Avoid trade [*]apparently are not interested in money [*]live in out-of-the-way areas. Usually this means remote or far away from civilization [*]avoid advanced forms of governance [*]lack a tradition of arcane or divine spellcasters [*]make a mockery out of the idea of taking martial traditions seriously [*]Love new things & good food but apparently these interests don't lead to the embrace of trade in some starfish alien induced paradox [*]for some reason are protected by other races but since the halflings don't recognize their government structure, avoid engaging in trade that's done for no reason [*]Somehow don't get taken over by the more advanced races investing blood & coin into protecting them out of the goodness of their hearts [/LIST] Those are problems that cause problems for each other and force every other race to embrace an internally conflicting set of motivations when their own motivations could involve halflings. [/QUOTE]
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