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*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8191732" data-attributes="member: 6801228"><p>The fantasy plants was not something I said couldn't work. It was something that I said would alter the entire world if introduced like you said.</p><p></p><p>You then tried to tell me that everyone except halflings are commercial farmers while halflings are hobby farmers, so halflings can have these special plants, but no one else would grow them, because despite them being valuable spices, they wouldn't be the stuff everyone is selling. </p><p></p><p>And remember, my position, the thing I've been arguing for, is that halflings should have some sort of trained militia and defenses for their villages. Something I require of all of my races, meaning I extend the same requirements to every race. Everyone should have some sort of fighting force to deal with monsters and raids, and they should either have walls or be nomadic to defend their homes. </p><p></p><p>However, that is not acceptable to many people on this thread. Who instead insist I must hate halflings and run a world without joy and light, because I force them to fight to defend their homes.</p><p></p><p></p><p></p><p>What core racial features of halflings are you referring to? Lucky or Brave? Maybe halfling nimbleness to move through spaces of larger creatures? </p><p></p><p>Oh, you were referring to the lightfoot ability to hide behind larger creatures. And then, by growing plants or making earthworks which have nothing to do with the ability to hide behind larger creatures, they could then hide their entire village, multi-acre farms, orchards, and any animals they have. </p><p></p><p>And yes, I didn't expand upon gnomes using illusions to hide their villages. What would you like me to do? List every illusion spell that lasts longer than a minute? Discuss the Illusionist subclass of wizard? Search out magical items that can affect a location that might be built by a race of natural artificers? </p><p></p><p>But, you see my problem. If I argue with you about practical skills hiding the village, then I get told by [USER=23751]@Maxperson[/USER] that I'm twisting the argument because it is the gods who hide them via god magic. And if I argue that that is just hand-waving, then I get told by you that I allowed handwaving because I didn't specify dwarven acreage and so I'm being a hypocrite because I hand wave all the time for everything. </p><p></p><p>No matter whose point I discuss, the other one will leap upon me for being a bad faith debater, force me to change arguments, just so the other one can repeat it for the other side. </p><p></p><p>And all I wanted was a trained militia and a wall. Hell, I have gnomes have a trained militia, and they have hidden villages via illusion magic. But, that just proves that I handwave everything because I can't possbily have gnomish militias, they don't have any stats to allow for fighting. Or something like that. Depends on which of you guys jumps down my throat first.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8191732, member: 6801228"] The fantasy plants was not something I said couldn't work. It was something that I said would alter the entire world if introduced like you said. You then tried to tell me that everyone except halflings are commercial farmers while halflings are hobby farmers, so halflings can have these special plants, but no one else would grow them, because despite them being valuable spices, they wouldn't be the stuff everyone is selling. And remember, my position, the thing I've been arguing for, is that halflings should have some sort of trained militia and defenses for their villages. Something I require of all of my races, meaning I extend the same requirements to every race. Everyone should have some sort of fighting force to deal with monsters and raids, and they should either have walls or be nomadic to defend their homes. However, that is not acceptable to many people on this thread. Who instead insist I must hate halflings and run a world without joy and light, because I force them to fight to defend their homes. What core racial features of halflings are you referring to? Lucky or Brave? Maybe halfling nimbleness to move through spaces of larger creatures? Oh, you were referring to the lightfoot ability to hide behind larger creatures. And then, by growing plants or making earthworks which have nothing to do with the ability to hide behind larger creatures, they could then hide their entire village, multi-acre farms, orchards, and any animals they have. And yes, I didn't expand upon gnomes using illusions to hide their villages. What would you like me to do? List every illusion spell that lasts longer than a minute? Discuss the Illusionist subclass of wizard? Search out magical items that can affect a location that might be built by a race of natural artificers? But, you see my problem. If I argue with you about practical skills hiding the village, then I get told by [USER=23751]@Maxperson[/USER] that I'm twisting the argument because it is the gods who hide them via god magic. And if I argue that that is just hand-waving, then I get told by you that I allowed handwaving because I didn't specify dwarven acreage and so I'm being a hypocrite because I hand wave all the time for everything. No matter whose point I discuss, the other one will leap upon me for being a bad faith debater, force me to change arguments, just so the other one can repeat it for the other side. And all I wanted was a trained militia and a wall. Hell, I have gnomes have a trained militia, and they have hidden villages via illusion magic. But, that just proves that I handwave everything because I can't possbily have gnomish militias, they don't have any stats to allow for fighting. Or something like that. Depends on which of you guys jumps down my throat first. [/QUOTE]
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