Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gammadoodler" data-source="post: 8191768" data-attributes="member: 6914290"><p>We're getting to the point where were arguing about the argument. Which I suppose we can continue..</p><p></p><p>Fantasy plants, mushrooms, goats, whatever, are exactly as valuable and alter the world exactly as much as the DM says. And what I've held to is that halflings are distinctly not commercial farmers, which means they grow plants to make the best tasting food for them. So, just because they can grow saffron (or fantasy saffron), doesn't mean they grow saffron to the exclusion of other less valuable crops. They grow the stuff that tastes good with saffron. For farms where the focus is commercial, dedicating time, energy, and space for a crop with a lower return is a sacrifice those farmers feel, that the halfling farmer does not.</p><p></p><p>(By the way, the prestidigitation cantrip could single-handedly render the spice trade, if it even exists, obsolete. So making a big deal out of how many wars have been started for flavor IRL kind of misses some key ways that D&D settings are not the same as real life)</p><p></p><p>And as it relates to your position, my understanding is not just that they should have a trained militia or whatever, but that they <em><strong>need</strong></em> to have such a force or "they don't make sense". Incidentally, I disagree with both. Neither of us is right though, it's purely fantasy preference.</p><p></p><p>And I directly compared Naturally Stealthy with Natural Illusionist. Both of which are subrace abilities, and neither of which is particularly useful in hiding a village.. as baselines for extrapolation. If a race is naturally good at illusions...then how does that race guard their homes vs. if a race is naturally good at being stealthy...then how does that race guard their homes.</p><p></p><p>As it relates to your unwillingness so far to state how the gnome illusionists would accomplish their goals, I mean, fair is fair. I gave you generalities for the rogue, and you demanded specifics. So I gave you specifics, and then you required detailed logistics in order to go beyond "that's quite a stretch". If you are unwilling to discuss <strong><em>your</em></strong> particulars and logistics, then don't demand them of others.</p><p></p><p>And at the end of the day, you keep missing my point about the hand waving. I don't actually care if you do it. I care that you object so stridently to others doing it. It's like some kind of weird blind spot.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8191768, member: 6914290"] We're getting to the point where were arguing about the argument. Which I suppose we can continue.. Fantasy plants, mushrooms, goats, whatever, are exactly as valuable and alter the world exactly as much as the DM says. And what I've held to is that halflings are distinctly not commercial farmers, which means they grow plants to make the best tasting food for them. So, just because they can grow saffron (or fantasy saffron), doesn't mean they grow saffron to the exclusion of other less valuable crops. They grow the stuff that tastes good with saffron. For farms where the focus is commercial, dedicating time, energy, and space for a crop with a lower return is a sacrifice those farmers feel, that the halfling farmer does not. (By the way, the prestidigitation cantrip could single-handedly render the spice trade, if it even exists, obsolete. So making a big deal out of how many wars have been started for flavor IRL kind of misses some key ways that D&D settings are not the same as real life) And as it relates to your position, my understanding is not just that they should have a trained militia or whatever, but that they [I][B]need[/B][/I] to have such a force or "they don't make sense". Incidentally, I disagree with both. Neither of us is right though, it's purely fantasy preference. And I directly compared Naturally Stealthy with Natural Illusionist. Both of which are subrace abilities, and neither of which is particularly useful in hiding a village.. as baselines for extrapolation. If a race is naturally good at illusions...then how does that race guard their homes vs. if a race is naturally good at being stealthy...then how does that race guard their homes. As it relates to your unwillingness so far to state how the gnome illusionists would accomplish their goals, I mean, fair is fair. I gave you generalities for the rogue, and you demanded specifics. So I gave you specifics, and then you required detailed logistics in order to go beyond "that's quite a stretch". If you are unwilling to discuss [B][I]your[/I][/B] particulars and logistics, then don't demand them of others. And at the end of the day, you keep missing my point about the hand waving. I don't actually care if you do it. I care that you object so stridently to others doing it. It's like some kind of weird blind spot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
Top