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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Oofta" data-source="post: 8192132" data-attributes="member: 6801845"><p>So you home brewed your halflings because they didn't work in your world. You fixed them for your world. Cool. Why so intent on insisting that halflings are bad in everyone else's campaign? They work just fine as written for many people. Your campaign seems to be far more dangerous than many, it's not reasonable to assume your world is a default in any way shaper or form.</p><p></p><p>Your obsession with one line in the entire write-up is just odd. Most commoners in a small farming village are not going to have real weapons, the line about sticks and stones shows how they make coordinated attacks with what they have on hand. They aren't PCs, they don't have to kill the ogre, just drive it off. In addition the saying "Sticks and stones may break my bones..." is literal. You're focus on 1% of the write-up to say their horrible.</p><p></p><p>The default halfling is a race that exemplifies the pastoral ideal. In your world if all commoners in small farming villages are armed to the teeth then halflings should be armed similarly. But the standard default assumption? Small farming villages would not have significant weaponry. If the threat is greater than they can deal with they'll do what everyone else has ever done, ask for help, develop additional defenses or flee.</p><p></p><p>Meanwhile you continue to ignore the difficulty people have finding the village in the first place. While they don't clearly explain it, it's clearly supernatural. There doesn't have to be an explanation for it any more than there needs to be an explanation of how dragons fly and breath fire.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8192132, member: 6801845"] So you home brewed your halflings because they didn't work in your world. You fixed them for your world. Cool. Why so intent on insisting that halflings are bad in everyone else's campaign? They work just fine as written for many people. Your campaign seems to be far more dangerous than many, it's not reasonable to assume your world is a default in any way shaper or form. Your obsession with one line in the entire write-up is just odd. Most commoners in a small farming village are not going to have real weapons, the line about sticks and stones shows how they make coordinated attacks with what they have on hand. They aren't PCs, they don't have to kill the ogre, just drive it off. In addition the saying "Sticks and stones may break my bones..." is literal. You're focus on 1% of the write-up to say their horrible. The default halfling is a race that exemplifies the pastoral ideal. In your world if all commoners in small farming villages are armed to the teeth then halflings should be armed similarly. But the standard default assumption? Small farming villages would not have significant weaponry. If the threat is greater than they can deal with they'll do what everyone else has ever done, ask for help, develop additional defenses or flee. Meanwhile you continue to ignore the difficulty people have finding the village in the first place. While they don't clearly explain it, it's clearly supernatural. There doesn't have to be an explanation for it any more than there needs to be an explanation of how dragons fly and breath fire. [/QUOTE]
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why do we have halflings and gnomes?
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