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*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Gammadoodler" data-source="post: 8193071" data-attributes="member: 6914290"><p>By my reckoning about 80% of this reply is based on your personal setting assumptions that you take to be facts..for some reason that hasn't yet been made clear.</p><p></p><p>1. How taxes are collected.</p><p>2. How much of people's income is taken in taxes.</p><p>3. Halflings pay taxes.</p><p>4. Halfling commercial interest, even so far as it exists, must exist in equal proportion as it does in other races.</p><p>5. D&D settings must mirror a particular time period's economic structures</p><p>6. There is no safe place to have a community.</p><p>7. A community cannot be made safe without force of arms.</p><p>8. Halflings shouldn't feel dissociated from the world.</p><p></p><p>There is not one of these assumptions that must be true for any given setting.</p><p></p><p>Then there are the misunderstandings or misreadings of my response and misrememberings of the discussion to date.</p><p></p><p>Prestidigitation is but one difference and a relatively small one meant to illustrate how different a D&D setting and the Ye Olde times you keep insisting should be the guiding setting principles can be.</p><p></p><p>As it relates to farming practices, It's not that the halfling would choose saffron over a less valued crop. It is the reverse. They'd be more willing to sacrifice saffron for rice, so they can have a delicious yellow rice meal, and they can make that choice without feeling like they've made a sacrifice to do so.</p><p></p><p>I initiated the comparison to gnomes' on a subrace trait level as points of extrapolation. Now as the halfling entry doesn't actually address the subraces, here we agree that halfling lore is lacking (really weird QA failure there, perhaps the halfling thieves' guild has someone in the editing room). That said, in the same way that the minor features of the gnomes, dwarves, elves, etc. are reflective of how their more talented memberd serve the community, the minor feature of the lightfoots could be interpreted as similarly reflective without breaking anything. Strangely enough the PHB even describes how they avoid conflict by avoiding notice and the most common reason for adventuring is to defend their community. </p><p></p><p>As it relates to the specifics for how the rogue can help, they build the strategy and then lead the execution, with help from the community. There may be things they can build or do directly, and there may be others where they can coach another tradesman regarding what's necessary. In either case their skill at stealth <strong><em>can apply. </em></strong></p><p></p><p>But in either case, to you did <em>not</em> press me on details because you were concerned about the fit with halfling lore. I know this because neither your initial question nor your response related at all to halfling lore fit. Both were actually concerned with class capabilities, which I have addressed, now multiple times, and which you have not..even once yet.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8193071, member: 6914290"] By my reckoning about 80% of this reply is based on your personal setting assumptions that you take to be facts..for some reason that hasn't yet been made clear. 1. How taxes are collected. 2. How much of people's income is taken in taxes. 3. Halflings pay taxes. 4. Halfling commercial interest, even so far as it exists, must exist in equal proportion as it does in other races. 5. D&D settings must mirror a particular time period's economic structures 6. There is no safe place to have a community. 7. A community cannot be made safe without force of arms. 8. Halflings shouldn't feel dissociated from the world. There is not one of these assumptions that must be true for any given setting. Then there are the misunderstandings or misreadings of my response and misrememberings of the discussion to date. Prestidigitation is but one difference and a relatively small one meant to illustrate how different a D&D setting and the Ye Olde times you keep insisting should be the guiding setting principles can be. As it relates to farming practices, It's not that the halfling would choose saffron over a less valued crop. It is the reverse. They'd be more willing to sacrifice saffron for rice, so they can have a delicious yellow rice meal, and they can make that choice without feeling like they've made a sacrifice to do so. I initiated the comparison to gnomes' on a subrace trait level as points of extrapolation. Now as the halfling entry doesn't actually address the subraces, here we agree that halfling lore is lacking (really weird QA failure there, perhaps the halfling thieves' guild has someone in the editing room). That said, in the same way that the minor features of the gnomes, dwarves, elves, etc. are reflective of how their more talented memberd serve the community, the minor feature of the lightfoots could be interpreted as similarly reflective without breaking anything. Strangely enough the PHB even describes how they avoid conflict by avoiding notice and the most common reason for adventuring is to defend their community. As it relates to the specifics for how the rogue can help, they build the strategy and then lead the execution, with help from the community. There may be things they can build or do directly, and there may be others where they can coach another tradesman regarding what's necessary. In either case their skill at stealth [B][I]can apply. [/I][/B] But in either case, to you did [I]not[/I] press me on details because you were concerned about the fit with halfling lore. I know this because neither your initial question nor your response related at all to halfling lore fit. Both were actually concerned with class capabilities, which I have addressed, now multiple times, and which you have not..even once yet. [/QUOTE]
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