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*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Gammadoodler" data-source="post: 8193778" data-attributes="member: 6914290"><p>So let's just start up front with this. In places where, I agree or disagree with your particular logic I will note it as numbered, but the overall thrust is that<strong> I disagree that any of the listed assumptions is sufficiently universal to serve as basis to say whether the halfling works in D&D.</strong></p><p></p><p>With that out of the way.</p><p>1-3. Taxes have come up repeatedly, and there's been much disagreement regarding how or whether that would apply to a halfling village.</p><p>---- This seems like direct evidence that the assumption is not universally held, which is my point.</p><p></p><p>4-5. Either I failed at numbering or we're good with these. Progress either way.</p><p></p><p>6. Yes you did show the map of Faerun, and for the sake of argument, I'll accept it as a proxy for D&D worlds, despite very rarely playing in it. And I'll do so to ask, are all described as being settlements walled and guarded? Are there really zero peaceful rural villages? Some have been saying that Phandalin is intended to represent the typical D&D village, but it seems strange that an adventure setting location would be "typical".</p><p></p><p>7. Or..you hide or 'avoid notice' or 'avoid offense' Like the lore says they do...often...in multiple places.</p><p></p><p>8. I think it can make sense either way for them to be associated or disassociated. Seems sensible for a race that's affable but stealthy and reclusive.</p><p></p><p>The presented argument consistently boils down to:</p><p>Halflings will generally allocate resources with a bias toward maximizing pleasant experiences, while other will generally allocate with a bias toward maximizing other things (wealth, fame, power, etc.)."</p><p></p><p>How...is...this...a...difficult...concept?</p><p></p><p>It's not this weird binary choice of starvation vs. gourmet meals that you're insisting on. It's marginal differences based on differing priorities. Everyone eats. Some eat better food and make some amount less money (none for example). Others make more money (more than none for example) and their food is some amount worse.</p><p></p><p>Like seriously, there are rats in the rat race, and there are those who opt out of the rat race in order to be happy. Other races tend toward greater rat race participation than halflings will.. exactly as the lore states..often..in multiple places.</p><p></p><p>Your interpretation of how stealth can work is not the only interpretation. I see it as stealth used to aid in crafting. It's kind of like how you don't usually attribute the design of a hedge maze to the guy who trims it.</p><p></p><p>Edit: also in my experience, for a group stealth check, how well the rogue rolls does matter to the success of the group check.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8193778, member: 6914290"] So let's just start up front with this. In places where, I agree or disagree with your particular logic I will note it as numbered, but the overall thrust is that[B] I disagree that any of the listed assumptions is sufficiently universal to serve as basis to say whether the halfling works in D&D.[/B] With that out of the way. 1-3. Taxes have come up repeatedly, and there's been much disagreement regarding how or whether that would apply to a halfling village. ---- This seems like direct evidence that the assumption is not universally held, which is my point. 4-5. Either I failed at numbering or we're good with these. Progress either way. 6. Yes you did show the map of Faerun, and for the sake of argument, I'll accept it as a proxy for D&D worlds, despite very rarely playing in it. And I'll do so to ask, are all described as being settlements walled and guarded? Are there really zero peaceful rural villages? Some have been saying that Phandalin is intended to represent the typical D&D village, but it seems strange that an adventure setting location would be "typical". 7. Or..you hide or 'avoid notice' or 'avoid offense' Like the lore says they do...often...in multiple places. 8. I think it can make sense either way for them to be associated or disassociated. Seems sensible for a race that's affable but stealthy and reclusive. The presented argument consistently boils down to: Halflings will generally allocate resources with a bias toward maximizing pleasant experiences, while other will generally allocate with a bias toward maximizing other things (wealth, fame, power, etc.)." How...is...this...a...difficult...concept? It's not this weird binary choice of starvation vs. gourmet meals that you're insisting on. It's marginal differences based on differing priorities. Everyone eats. Some eat better food and make some amount less money (none for example). Others make more money (more than none for example) and their food is some amount worse. Like seriously, there are rats in the rat race, and there are those who opt out of the rat race in order to be happy. Other races tend toward greater rat race participation than halflings will.. exactly as the lore states..often..in multiple places. Your interpretation of how stealth can work is not the only interpretation. I see it as stealth used to aid in crafting. It's kind of like how you don't usually attribute the design of a hedge maze to the guy who trims it. Edit: also in my experience, for a group stealth check, how well the rogue rolls does matter to the success of the group check. [/QUOTE]
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