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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8193994" data-attributes="member: 6801228"><p>Ah, I'm sorry. You just said some of them have the magic I misread that.</p><p></p><p>AND? I apologize that I misread, it must have been because I thought you were making a point that actually meant something. "Some Deep Gnomes have magic" doesn't prove anything. Especially since, if they aren't all born with it, it adds to the lore telling us that they were originally taught, not divinely blessed.</p><p></p><p>Yes, the magic exists, that doesn't prove that they were divinely blessed instead of divinely taught in the past, and that their people continue to hold sacred teachings.</p><p></p><p></p><p></p><p>So, we have established that some Deep Gnomes don't have this magic.</p><p></p><p>You then accuse me of not reading the DMG</p><p>And you accuse me of not reading the Monster Manual.</p><p></p><p>And, it turns out that your original argument was "some Deep Gnomes" have this magic, not all of them... so your original point is that it isn't all of them, so why add on accusations that I haven't read the books? What are ypu accomplishing? Proving that not all Deep Gnomes have that magic?</p><p></p><p>Also, I know I'm the monster who never reads and twists everything, but if you read the MM you will see this little nugget: <strong><em>"This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a D&D campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs."</em></strong> And the very first thing they say under Customizing NPCs is <strong><em>"here are many easy ways to customize the NPCs in this appendix for your home campaign.... You can add racial traits to an NPC.</em></strong>"</p><p></p><p>Now, I know that you know about these rules, because I've told you about them before. These rules tell us that if I want to have a Deep Gnome Archmage... I can just pull the Archmage NPC statblock without the Deep Gnome magic and this is a perfectly legal option. Encouraged even, because the option to add Deep Gnome Magic is under "customizing" the statblocks. That means that we can use them standard, without Customizing</p><p></p><p>So, by RAW, I can even have NPC Deep Gnomes without that magic. So, I guess it is a good thing I read the MM.</p><p></p><p></p><p></p><p>The point was you to think about it.</p><p></p><p>You know, since you said it was impossible that he taught them, like it says he did.</p><p></p><p></p><p></p><p>No it wasn't.</p><p></p><p></p><p></p><p>Really? You said that it was impossible that Baravar taught them their magic that they have. The book tells us that he taught them their magic, and that he is responsible for their magic. You decided that that meant he divinely blessed them with innate magic, because it is impossible that they were taught something that is innate.</p><p></p><p>Except, it isn't innate, as we showed it is not something that every Deep Gnome is born with. And the book specifically says he taught them. So, you have your own version that it is impossible to teach them something that is innate, and it is innate, despite there not being anything that tells us it is actually innate and not something they learn.</p><p></p><p></p><p></p><p>Right, because you always claim I'm wrong, I must be wrong.</p><p></p><p>Well, it doesn't matter to me that you are wrong that about "literally no one said that". That was your assertion. I gave an example of someone who did. I gave evidence of his opinion, even if he didn't in that post specifically say thagt we shouldn't discuss the book (which he did previously, but I'm not digging it up)</p><p></p><p>You want to prove that you were right about an absolute? Then you do the leg work. I'm done doing it for you.</p><p></p><p></p><p></p><p>Hmm, you have never used them. Well, that explains a few things.</p><p></p><p>Also, I said "maybe read some adventures" the Monster Manuel and the Volos are decidely not adventures. So, you didn't read about how filthy and full of random crap goblin lairs are. How there are goblins who have a "great treasure" in a bent spoon.</p><p></p><p>They also in Mines of Phandelver we hear "Some goblin tribes were not above waylaying travelers on the road or in forests and stripping them of their possessions."</p><p></p><p>Note, it isn't strip them of their valuables. It is all of their possessions. Goblins are not just after silver and gold. They go after a lot of things. In adventures they often have lots of random junk in their lairs that they have taken from other races.</p><p></p><p></p><p></p><p></p><p>I'm sure you will be more than happy to tell me how I wasn't supposed to take your claims here:</p><p></p><p></p><p></p><p>Which to remind you since you have forgotten was in regards to your claims that halflings don't sell things, is supposed to be taken as a strawman of how you claimed that they don't sell things for money because that would make them greedy. </p><p></p><p>OH WAIT! I know. You said money corrupts, so it would corrupt them, but you didn't say it would make them greedy, just corrupt. That is why I made a strawman isn't it? Because Greed isn't a form of corruption tied with money.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8193994, member: 6801228"] Ah, I'm sorry. You just said some of them have the magic I misread that. AND? I apologize that I misread, it must have been because I thought you were making a point that actually meant something. "Some Deep Gnomes have magic" doesn't prove anything. Especially since, if they aren't all born with it, it adds to the lore telling us that they were originally taught, not divinely blessed. Yes, the magic exists, that doesn't prove that they were divinely blessed instead of divinely taught in the past, and that their people continue to hold sacred teachings. So, we have established that some Deep Gnomes don't have this magic. You then accuse me of not reading the DMG And you accuse me of not reading the Monster Manual. And, it turns out that your original argument was "some Deep Gnomes" have this magic, not all of them... so your original point is that it isn't all of them, so why add on accusations that I haven't read the books? What are ypu accomplishing? Proving that not all Deep Gnomes have that magic? Also, I know I'm the monster who never reads and twists everything, but if you read the MM you will see this little nugget: [B][I]"This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a D&D campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs."[/I][/B] And the very first thing they say under Customizing NPCs is [B][I]"here are many easy ways to customize the NPCs in this appendix for your home campaign.... You can add racial traits to an NPC.[/I][/B]" Now, I know that you know about these rules, because I've told you about them before. These rules tell us that if I want to have a Deep Gnome Archmage... I can just pull the Archmage NPC statblock without the Deep Gnome magic and this is a perfectly legal option. Encouraged even, because the option to add Deep Gnome Magic is under "customizing" the statblocks. That means that we can use them standard, without Customizing So, by RAW, I can even have NPC Deep Gnomes without that magic. So, I guess it is a good thing I read the MM. The point was you to think about it. You know, since you said it was impossible that he taught them, like it says he did. No it wasn't. Really? You said that it was impossible that Baravar taught them their magic that they have. The book tells us that he taught them their magic, and that he is responsible for their magic. You decided that that meant he divinely blessed them with innate magic, because it is impossible that they were taught something that is innate. Except, it isn't innate, as we showed it is not something that every Deep Gnome is born with. And the book specifically says he taught them. So, you have your own version that it is impossible to teach them something that is innate, and it is innate, despite there not being anything that tells us it is actually innate and not something they learn. Right, because you always claim I'm wrong, I must be wrong. Well, it doesn't matter to me that you are wrong that about "literally no one said that". That was your assertion. I gave an example of someone who did. I gave evidence of his opinion, even if he didn't in that post specifically say thagt we shouldn't discuss the book (which he did previously, but I'm not digging it up) You want to prove that you were right about an absolute? Then you do the leg work. I'm done doing it for you. Hmm, you have never used them. Well, that explains a few things. Also, I said "maybe read some adventures" the Monster Manuel and the Volos are decidely not adventures. So, you didn't read about how filthy and full of random crap goblin lairs are. How there are goblins who have a "great treasure" in a bent spoon. They also in Mines of Phandelver we hear "Some goblin tribes were not above waylaying travelers on the road or in forests and stripping them of their possessions." Note, it isn't strip them of their valuables. It is all of their possessions. Goblins are not just after silver and gold. They go after a lot of things. In adventures they often have lots of random junk in their lairs that they have taken from other races. I'm sure you will be more than happy to tell me how I wasn't supposed to take your claims here: Which to remind you since you have forgotten was in regards to your claims that halflings don't sell things, is supposed to be taken as a strawman of how you claimed that they don't sell things for money because that would make them greedy. OH WAIT! I know. You said money corrupts, so it would corrupt them, but you didn't say it would make them greedy, just corrupt. That is why I made a strawman isn't it? Because Greed isn't a form of corruption tied with money. [/QUOTE]
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