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why do we have halflings and gnomes?
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<blockquote data-quote="Minigiant" data-source="post: 8197413" data-attributes="member: 63508"><p>Don't use that logic.</p><p>Because AGAIN as halfling lore is described, halfling lore for leaving home is not a strong motivation to raid tombs for treasure, attack orc hideouts, and slaying dragons.</p><p></p><p>Hence the problem. wanderlust and curiosity are better motives to wander than be a violent adventurer. D&D is not a game of peaceful adventure. It's violent.</p><p></p><p></p><p>All the lorehints to half elves being outcasts even in human and elven society. IT all hints that occupations that take them outside society or the norm.</p><p></p><p>BTW 4e: Half-elves rarely settle down for any length of time. Their wanderlust makes them natural adventurers, and they quickly make themselves at home wherever they end up. When their paths take them back to a place they have visited before, they track down old friends and renew old contacts.</p><p></p><p>The whole gimmick of the whole half elf race is that they always leave home and seek comfot in other weirdos like them.</p><p></p><p></p><p>.1% adventurers is actually too high. An adventurer is a<strong> very very very rare</strong> occupation. Tombraiding, orcbusting, and dragonslaying without the backup of armies is the life of a <strong>crazy person</strong>.</p><p>That's the whole point. Half elves, half orcs, and tieflings don't fit in normal society. So most of them are drawn to the weirder and stranger occupations.</p><p></p><p>If there are only 100 of each half elves, half orcs, and tieflings, at least 50% are packing class levels. And that's a low estimate. Why do you think every half elves, half orcs, and tieflings is a secret level 5+ fighter, rogue, or mage or some crap who has a history with some gang or has 11 adventurer friends, half who are dead, or opened a business with their treasure money.</p><p></p><p>Halflings don't have this push. A wandering halfling might just tour like a normal person.</p><p></p><p></p><p>And all 3 are adventurers, active or retired.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8197413, member: 63508"] Don't use that logic. Because AGAIN as halfling lore is described, halfling lore for leaving home is not a strong motivation to raid tombs for treasure, attack orc hideouts, and slaying dragons. Hence the problem. wanderlust and curiosity are better motives to wander than be a violent adventurer. D&D is not a game of peaceful adventure. It's violent. All the lorehints to half elves being outcasts even in human and elven society. IT all hints that occupations that take them outside society or the norm. BTW 4e: Half-elves rarely settle down for any length of time. Their wanderlust makes them natural adventurers, and they quickly make themselves at home wherever they end up. When their paths take them back to a place they have visited before, they track down old friends and renew old contacts. The whole gimmick of the whole half elf race is that they always leave home and seek comfot in other weirdos like them. .1% adventurers is actually too high. An adventurer is a[B] very very very rare[/B] occupation. Tombraiding, orcbusting, and dragonslaying without the backup of armies is the life of a [B]crazy person[/B]. That's the whole point. Half elves, half orcs, and tieflings don't fit in normal society. So most of them are drawn to the weirder and stranger occupations. If there are only 100 of each half elves, half orcs, and tieflings, at least 50% are packing class levels. And that's a low estimate. Why do you think every half elves, half orcs, and tieflings is a secret level 5+ fighter, rogue, or mage or some crap who has a history with some gang or has 11 adventurer friends, half who are dead, or opened a business with their treasure money. Halflings don't have this push. A wandering halfling might just tour like a normal person. And all 3 are adventurers, active or retired. [/QUOTE]
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