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why do we have halflings and gnomes?
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<blockquote data-quote="tetrasodium" data-source="post: 8197725" data-attributes="member: 93670"><p>.the idea being put forth that halflings are exempt from human motivations due to not being human is an abject failure that shows a profound grasping at straws to ignore & dismiss the problems. A desire to eat good food, live a quite life, & hang out with friends/family is not a collection of nonhuman motivations to the point that nearly every mammal can check those boxes. It's so human that it doesn't even edge into <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens" target="_blank">rubber forehead alien</a> territory. </p><p></p><p>Elves live for a thousand years or so & as a result have a culture that generally tries to avoid forming too many strong personal bonds with short lived races for the same reason any number of poems about deceased pets & dog heaven will make many tear up. Those efforts to avoid people with lifespans that will result in an elf outliving someone's great great great grandkids results in elf culture having understandable but unusual forms that don't map well to our culture. We as players & gms can put ourselves in the mindset of an elf & attempt to infer the answers to question like "how would an elf react to this"</p><p></p><p>While there are some other PC races like warforged shifters & changelings that almost cross the line of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens" target="_blank">rubber forehead alien</a>, really only the Lizardfolk actually set foot into <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/StarfishAliens" target="_blank">starfish alien</a> territory & they do it with a very small step compared to things like the daelkyr & the daelkyr creations (mind flayers/beholders/dogrim/dolgaunt/dolgrue/etc) or things like aboleths.</p><p>[spoiler="Lizardfolk"]</p><p>[ATTACH=full]132701[/ATTACH]</p><p>[ATTACH=full]132702[/ATTACH]</p><p>[ATTACH=full]132703[/ATTACH]</p><p>[/spoiler]</p><p>Those lizardfolk still have one foot tentatively placed in <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens" target="_blank">rubber forehead alien</a> motivations but by making their inhuman reptilebrain in the driver's seat front and center as the defining thing about them as a people they comfortably put at least a few toes into the realm of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/StarfishAliens" target="_blank">starfish alien</a>. "They aren't human" <em>almost </em>somewhat applies to a degree with darksun cannibal raider halflings</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8197725, member: 93670"] .the idea being put forth that halflings are exempt from human motivations due to not being human is an abject failure that shows a profound grasping at straws to ignore & dismiss the problems. A desire to eat good food, live a quite life, & hang out with friends/family is not a collection of nonhuman motivations to the point that nearly every mammal can check those boxes. It's so human that it doesn't even edge into [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens']rubber forehead alien[/URL] territory. Elves live for a thousand years or so & as a result have a culture that generally tries to avoid forming too many strong personal bonds with short lived races for the same reason any number of poems about deceased pets & dog heaven will make many tear up. Those efforts to avoid people with lifespans that will result in an elf outliving someone's great great great grandkids results in elf culture having understandable but unusual forms that don't map well to our culture. We as players & gms can put ourselves in the mindset of an elf & attempt to infer the answers to question like "how would an elf react to this" While there are some other PC races like warforged shifters & changelings that almost cross the line of [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens']rubber forehead alien[/URL], really only the Lizardfolk actually set foot into [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/StarfishAliens']starfish alien[/URL] territory & they do it with a very small step compared to things like the daelkyr & the daelkyr creations (mind flayers/beholders/dogrim/dolgaunt/dolgrue/etc) or things like aboleths. [spoiler="Lizardfolk"] [ATTACH type="full"]132701[/ATTACH] [ATTACH type="full"]132702[/ATTACH] [ATTACH type="full"]132703[/ATTACH] [/spoiler] Those lizardfolk still have one foot tentatively placed in [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/RubberForeheadAliens']rubber forehead alien[/URL] motivations but by making their inhuman reptilebrain in the driver's seat front and center as the defining thing about them as a people they comfortably put at least a few toes into the realm of [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/StarfishAliens']starfish alien[/URL]. "They aren't human" [I]almost [/I]somewhat applies to a degree with darksun cannibal raider halflings [/QUOTE]
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