Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8198323" data-attributes="member: 6801228"><p>Again with accusations that I lack the ability to read. All because you want to make a claim that "the Mad Mage" has barred even unintelligent unthinking creatures from venturing to the surface for the common good. </p><p></p><p>Yea. Sure.</p><p></p><p></p><p></p><p>Still your claim.</p><p></p><p></p><p></p><p>Ah, so we are back to leaving so far away from other civilizations that they can't trade or take things to market. Funny, we were in Cormyr there for a while, and when I look at that map I posted, most of the settlements in there are only a day or two apart, so what? Halflings live further than two days away from anything in there? How? There isn't that much space to be that far out of the way and still be in the kingdom.</p><p></p><p></p><p></p><p>You do understand that many countries are not that big, and even the biggest countries get settled to the point that there isn't a lot of open space right? I mean, clearly not, because you some how thing there are thousands (plural) or miles of empty space inside of a country, far removed from anything else. </p><p></p><p>I mean, France, the entire country, is less than a thousand miles across. You want an empty space the size of FRANCE inside of a Kingdom. That is bonkers.</p><p></p><p></p><p></p><p>Oh, once in 60 to 100 years, compared to humans dealing with it... once every 3 to 5 years. Same with dwarves, tieflings, Goliaths actually seek out trouble every year, dwarves... It really gets tiring to list these out every time. I'm just going to start saying "everyone else" because it is quite literally every single race except halflings. </p><p></p><p></p><p></p><p>Continuing to call people morons with no evidence or reasoning except that it makes you seem smart. Classy.</p><p></p><p></p><p></p><p>And then you say stupid things like this. Yes, I'm sure the mindless dead stop and consider that they should follow the roads. That's why when the survivors in The Walking Dead are in the forest they are completely safe, everyone knows zombies follow the roads like good citizens.</p><p></p><p></p><p></p><p>Wuh? Did you even bother to look at Cormyr? Yes, in square miles they can cover 32,000, since that is less than 180 miles by 180 miles. That is a country smaller than the State of Indiana (35,870 miles) </p><p></p><p>And that area is filled with cities and towns and villages. All of which the halflings have to be more than two days away from to be so far out of the way that anything happening to the town doesn't effect them. To put this inperspective for you. Two days travel is 48 miles, we'll round to 50 since we need to be further. That is nearly 1/3 of the country away from every other town and city in the country. To have 10 villages that far away from each other an everything else, you would need to triple the size of the country in question. </p><p></p><p>This doesn't work. Even a single village that far out of the way of everything strains credibility.</p><p></p><p> </p><p></p><p></p><p></p><p>No, you are missing the point. You are treating halflings as though they are eternal children, except worse. Exactly like Kender are treated. Nothing matters to them in that portrayal. They are just like the Fey, or an insane person.</p><p></p><p></p><p></p><p>"No amount of evidence can prove anything, because I am right". I should have known better, but I got my hopes up. If evidence is meaningless to you, then discussing with you is meaningless.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8198323, member: 6801228"] Again with accusations that I lack the ability to read. All because you want to make a claim that "the Mad Mage" has barred even unintelligent unthinking creatures from venturing to the surface for the common good. Yea. Sure. Still your claim. Ah, so we are back to leaving so far away from other civilizations that they can't trade or take things to market. Funny, we were in Cormyr there for a while, and when I look at that map I posted, most of the settlements in there are only a day or two apart, so what? Halflings live further than two days away from anything in there? How? There isn't that much space to be that far out of the way and still be in the kingdom. You do understand that many countries are not that big, and even the biggest countries get settled to the point that there isn't a lot of open space right? I mean, clearly not, because you some how thing there are thousands (plural) or miles of empty space inside of a country, far removed from anything else. I mean, France, the entire country, is less than a thousand miles across. You want an empty space the size of FRANCE inside of a Kingdom. That is bonkers. Oh, once in 60 to 100 years, compared to humans dealing with it... once every 3 to 5 years. Same with dwarves, tieflings, Goliaths actually seek out trouble every year, dwarves... It really gets tiring to list these out every time. I'm just going to start saying "everyone else" because it is quite literally every single race except halflings. Continuing to call people morons with no evidence or reasoning except that it makes you seem smart. Classy. And then you say stupid things like this. Yes, I'm sure the mindless dead stop and consider that they should follow the roads. That's why when the survivors in The Walking Dead are in the forest they are completely safe, everyone knows zombies follow the roads like good citizens. Wuh? Did you even bother to look at Cormyr? Yes, in square miles they can cover 32,000, since that is less than 180 miles by 180 miles. That is a country smaller than the State of Indiana (35,870 miles) And that area is filled with cities and towns and villages. All of which the halflings have to be more than two days away from to be so far out of the way that anything happening to the town doesn't effect them. To put this inperspective for you. Two days travel is 48 miles, we'll round to 50 since we need to be further. That is nearly 1/3 of the country away from every other town and city in the country. To have 10 villages that far away from each other an everything else, you would need to triple the size of the country in question. This doesn't work. Even a single village that far out of the way of everything strains credibility. No, you are missing the point. You are treating halflings as though they are eternal children, except worse. Exactly like Kender are treated. Nothing matters to them in that portrayal. They are just like the Fey, or an insane person. "No amount of evidence can prove anything, because I am right". I should have known better, but I got my hopes up. If evidence is meaningless to you, then discussing with you is meaningless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
Top