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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8198458" data-attributes="member: 6801228"><p>You still refuse to engage in evidence. </p><p></p><p>Now you want to claim that being a mere twelve miles away is far enough that they are "out of the way" but that doesn't work when two towns can be considered "neighbors" when they are 24 miles away in the same terrain. You cannot be closer than their neighbors, and yet be so far out of the way no one will find you, especially if you visit the town on a regular basis.</p><p></p><p>You want multiple entire villages hidden in the "thousands of miles" of empty terrain you just imagine existed, then accuse me of strawmans when I point out that even a single thousand miles of empty terrain is the size of France. I guess you are deciding to conflate miles and square miles into the same unit, which is preposterous in the extreme.</p><p></p><p>You call the necromancer a moron with no supporting reasons, he just is because he isn't directly controlling hordes of mindless undead like a puppet master. Remembering I assume that that capability doesn't exist in the game, and would be a homebrew ability, or would rely on lieutenants who can only control a a small handful at a time. </p><p></p><p>You also use 5e when it suits you, switch to 3e or 2e when 5e doesn't then back again as though all of it doesn't conflict. You'll bring in a specific setting just to dismiss it as soon as it is inconvenient to keep talking about it, only to bring it back when it is convenient once more. </p><p></p><p>And, once more, you refuse to engage with evidence, citing that it doesn't matter what my evidence is, because halflings have more adventurers than half-elves, so no evidence matters.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8198458, member: 6801228"] You still refuse to engage in evidence. Now you want to claim that being a mere twelve miles away is far enough that they are "out of the way" but that doesn't work when two towns can be considered "neighbors" when they are 24 miles away in the same terrain. You cannot be closer than their neighbors, and yet be so far out of the way no one will find you, especially if you visit the town on a regular basis. You want multiple entire villages hidden in the "thousands of miles" of empty terrain you just imagine existed, then accuse me of strawmans when I point out that even a single thousand miles of empty terrain is the size of France. I guess you are deciding to conflate miles and square miles into the same unit, which is preposterous in the extreme. You call the necromancer a moron with no supporting reasons, he just is because he isn't directly controlling hordes of mindless undead like a puppet master. Remembering I assume that that capability doesn't exist in the game, and would be a homebrew ability, or would rely on lieutenants who can only control a a small handful at a time. You also use 5e when it suits you, switch to 3e or 2e when 5e doesn't then back again as though all of it doesn't conflict. You'll bring in a specific setting just to dismiss it as soon as it is inconvenient to keep talking about it, only to bring it back when it is convenient once more. And, once more, you refuse to engage with evidence, citing that it doesn't matter what my evidence is, because halflings have more adventurers than half-elves, so no evidence matters. [/QUOTE]
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Community
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why do we have halflings and gnomes?
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