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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8198951" data-attributes="member: 6801228"><p>Called what? My basic understanding of the maps of DnD settings? Because if you look at Cormyr, the country you used as an example, their "neighboring cities" are about a days travel apart. That is 24 miles. You want the halflings to be far out of the way so they won't be attacked or threatened, but claim that they are only 12 miles away, leading to this sort of nonsense.</p><p></p><p>Humans: "Oh no, [Blank] was attacked, that is only a day's travel away, the hordes might be here any moment. We need to [plan of action]"</p><p></p><p>Halflings: "Oh no, [Blank] was attacked. That's sad. They are less than a day's travel from us. Really liked the market there. Good thing that horde can't find us though since we are so far away."</p><p></p><p></p><p></p><p>Undead don't have brains, which is why telling them to follow "the road" means you have just doomed yourself. Because they will never take a turn. They are just going to follow a single road, which means any towns or cities not on that road, are completely safe.</p><p></p><p>Hence the infection style order, which doesn't require somehow keeping control of thousands of undead miles and miles away (which requires DM handwaving) and doesn't end up with entire sections of the country being safe because you forgot that roads split.</p><p></p><p></p><p>edit: Also. No response to the population numbers showing how weak your assumption of halfling adventuring populations are. No response to the "thousands of miles" and how you seem to be substituting miles for square miles. Lot of holes here.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8198951, member: 6801228"] Called what? My basic understanding of the maps of DnD settings? Because if you look at Cormyr, the country you used as an example, their "neighboring cities" are about a days travel apart. That is 24 miles. You want the halflings to be far out of the way so they won't be attacked or threatened, but claim that they are only 12 miles away, leading to this sort of nonsense. Humans: "Oh no, [Blank] was attacked, that is only a day's travel away, the hordes might be here any moment. We need to [plan of action]" Halflings: "Oh no, [Blank] was attacked. That's sad. They are less than a day's travel from us. Really liked the market there. Good thing that horde can't find us though since we are so far away." Undead don't have brains, which is why telling them to follow "the road" means you have just doomed yourself. Because they will never take a turn. They are just going to follow a single road, which means any towns or cities not on that road, are completely safe. Hence the infection style order, which doesn't require somehow keeping control of thousands of undead miles and miles away (which requires DM handwaving) and doesn't end up with entire sections of the country being safe because you forgot that roads split. edit: Also. No response to the population numbers showing how weak your assumption of halfling adventuring populations are. No response to the "thousands of miles" and how you seem to be substituting miles for square miles. Lot of holes here. [/QUOTE]
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why do we have halflings and gnomes?
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